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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 35 36 [37] 38 39 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790561 times)

Doogie

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Re: Blackrock Drive Yards
« Reply #540 on: September 26, 2013, 07:47:39 AM »

The fun idea here is that it's both a corporate brand AND something that has basically assumed the identity of the prime mover in the politics of the system in which said corporation originated.
So...just a regular corporation then?
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Thule

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Re: Blackrock Drive Yards
« Reply #541 on: September 26, 2013, 10:52:31 PM »

When i did my research to make the thule logo i came around those japanese town logos. They are mindblowingly good.
Maybe they'll inspire your, if not they are just beautifull ;)

http://pinktentacle.com/2010/04/50-japanese-town-logos-with-kanji/
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Lifeforce

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Re: Blackrock Drive Yards
« Reply #542 on: September 27, 2013, 12:57:06 AM »

Hi there, iv'e got some problems with your mod since i use 0.6

Code
100327 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [missile_medium] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [missile_medium] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.J.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.title.super.new(Unknown Source)
at com.fs.starfarer.title.super.Ô00000(Unknown Source)
at com.fs.starfarer.title.super.Ô00000(Unknown Source)
at com.fs.starfarer.title.super.o00000(Unknown Source)
at com.fs.starfarer.combat.super.new.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.B.super(Unknown Source)
at com.fs.starfarer.new.øÒÒ000(Unknown Source)
at com.fs.oOOO.super.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

And

Code
48180 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [beam_light_loop] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [beam_light_loop] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.G.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.void.null(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õø0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ôø0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.return.øÒÒ000(Unknown Source)
at com.fs.oOOO.super.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)


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Thule

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Re: Blackrock Drive Yards
« Reply #543 on: September 27, 2013, 01:21:25 AM »

looks like issues due to the new id's introduced to the sounds.json in .6.
And as far as i can recall cycerin hasnt released a .6 compatible versionor has he?
« Last Edit: September 27, 2013, 01:24:03 AM by Thule »
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FasterThanSleepyfish

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Re: Blackrock Drive Yards
« Reply #544 on: September 27, 2013, 06:56:03 AM »

Not yet, but can we all wait patiently... I think?
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Taverius

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Re: Blackrock Drive Yards
« Reply #545 on: September 27, 2013, 07:00:23 AM »

wait patiently
Negatory. *spazzes out*
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No faction is truly established without a themed Buffalo (TAG) variant.

Uomoz

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Re: Blackrock Drive Yards
« Reply #546 on: September 27, 2013, 07:10:22 AM »

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Cycerin

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Re: Blackrock Drive Yards
« Reply #547 on: September 27, 2013, 07:10:59 AM »

Don't torture 'em, Uomoz.

Since most of the features I want are on the backburner due to lack of java expertise, I'm going to release the 0.6a compatible version with the new stuff soon. Minus certain things that aren't ready yet.
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MShadowy

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Re: Blackrock Drive Yards
« Reply #548 on: September 27, 2013, 08:38:08 AM »

Ooh!  Ooh!  Can I torment them instead?

Spoiler
[close]

[karking further intensifies]
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FasterThanSleepyfish

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Re: Blackrock Drive Yards
« Reply #549 on: September 27, 2013, 08:49:29 AM »

The Mod Gods be cruel, yea, what can we poor folk do?  :'(
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Destroyer140

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Re: Blackrock Drive Yards
« Reply #550 on: September 27, 2013, 09:00:09 AM »

Hi there, iv'e got some problems with your mod since i use 0.6

Code
100327 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [missile_medium] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [missile_medium] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.J.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.title.super.new(Unknown Source)
at com.fs.starfarer.title.super.Ô00000(Unknown Source)
at com.fs.starfarer.title.super.Ô00000(Unknown Source)
at com.fs.starfarer.title.super.o00000(Unknown Source)
at com.fs.starfarer.combat.super.new.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.B.super(Unknown Source)
at com.fs.starfarer.new.øÒÒ000(Unknown Source)
at com.fs.oOOO.super.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

And

Code
48180 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [beam_light_loop] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.L] with id [beam_light_loop] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.G.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.loading.specs.public.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.void.null(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õø0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ôø0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.return.øÒÒ000(Unknown Source)
at com.fs.oOOO.super.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

I can add that the second type of crash happens when trying to fit an Argus Particle Beam, haven't seen the first one tho. Hope this helps in fixing it quicker :)
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Cycerin

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Re: Blackrock Drive Yards
« Reply #551 on: September 27, 2013, 09:21:16 AM »

That is because the mod tries to use an old core-game sound effect. To fix it, go comment out the fireSound entry in the weapon file. Of course, it's fixed in the upcoming version.



Blackrock for 0.6a is coming.
« Last Edit: September 27, 2013, 09:28:31 AM by Cycerin »
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doodlydee

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Re: Blackrock Drive Yards
« Reply #552 on: September 27, 2013, 10:19:12 AM »

You are killing me with these teasers
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x Daedalus

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Re: Blackrock Drive Yards
« Reply #553 on: September 27, 2013, 01:24:56 PM »

Please, oh god, Please T_T
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mendonca

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Re: Blackrock Drive Yards
« Reply #554 on: September 27, 2013, 02:23:48 PM »

Incredible :)

Poor Lasher never stood a chance ...   :'(
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"I'm doing it, I'm making them purple! No one can stop me!"
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