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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 34 35 [36] 37 38 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790563 times)

Gotcha!

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Re: Blackrock Drive Yards
« Reply #525 on: September 24, 2013, 05:17:59 PM »

Blinking lights! Awesome. :) Looks very menacing.
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MShadowy

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Re: Blackrock Drive Yards
« Reply #526 on: September 24, 2013, 05:42:39 PM »

It does indeed.  The Kakarinos is awesome.
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FasterThanSleepyfish

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Re: Blackrock Drive Yards
« Reply #527 on: September 24, 2013, 06:16:07 PM »

You bring up a good point Cycerin. Should all ships technically have navigation lights? Kinda like in the latest Star Trek movies. (minus the gratuitous lens flares.)
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Shield

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Re: Blackrock Drive Yards
« Reply #528 on: September 24, 2013, 06:43:46 PM »

GIMME!
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Erick Doe

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Re: Blackrock Drive Yards
« Reply #529 on: September 24, 2013, 06:44:36 PM »

Spoiler
[close]

A red port light and a green starboard light.  :)
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Cosmitz

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Re: Blackrock Drive Yards
« Reply #530 on: September 25, 2013, 02:48:14 AM »

This mod really needs to be added to the main game. It's just so high quality and polished.
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Cycerin

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Re: Blackrock Drive Yards
« Reply #531 on: September 25, 2013, 04:52:49 AM »

It might be able to benefit from some larger armor covering on the whiter spots. It would cut down on the clutter a lot. However, I can't exactly see it so I could be incredibly wrong.

Yeah, it does look very cluttered when you zoom it out. Going to do something about that. :)

And I'll add these lights to all ships eventually, plus assorted other greeblies.

In other news my friend Erlend doodled up some Blackrock logotypes. The brutalistic ones are probably close to what I'll end up having.

Spoiler
[close]
« Last Edit: September 25, 2013, 04:54:45 AM by Cycerin »
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Taverius

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Re: Blackrock Drive Yards
« Reply #532 on: September 25, 2013, 05:14:33 AM »

The more abstract ones remind me of the stuff Designer's Republic did for Wipeout/Wipeout XL
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No faction is truly established without a themed Buffalo (TAG) variant.

phyrex

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Re: Blackrock Drive Yards
« Reply #533 on: September 25, 2013, 10:06:54 AM »



That would be my favorite personally
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MShadowy

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Re: Blackrock Drive Yards
« Reply #534 on: September 25, 2013, 10:28:50 AM »

It's mine as well, but ultimately it's Cyc's call.
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Silver Silence

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Re: Blackrock Drive Yards
« Reply #535 on: September 25, 2013, 10:51:00 AM »

I like the variant just above the one that Phyrex pointed out. The stylised "BLACK"
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ValkyriaL

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Re: Blackrock Drive Yards
« Reply #536 on: September 25, 2013, 11:15:42 AM »

BRDY gets so much love and praise, i'm so jelly. :-[

Anyone, finally seeing the Karkinos (sachumondo) complete makes my competitive side come to life. :o
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joey4track

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Re: Blackrock Drive Yards
« Reply #537 on: September 25, 2013, 02:56:17 PM »

I agree with Phyrex
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Thule

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Re: Blackrock Drive Yards
« Reply #538 on: September 25, 2013, 04:07:42 PM »

Finally a logo for BRDY ;)
Unfortunate the readability (is that a word?) is really not that good if you zoom out.

Maybe go for a more stylized and abstract approch as seen on the vanilla logos?
Can only imagine what BRDY looks like as a logo with their essence shown in two or three colors.
Depends of whether you stick to a logotype rather than a single logo as seen by vanilla factions.
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Cycerin

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Re: Blackrock Drive Yards
« Reply #539 on: September 26, 2013, 06:20:29 AM »

Glad you like it. That is indeed the logo I'm going to work out of.

Thule, you gave me a really nice idea. I need to get the transparent vector graphics from the guy and then I'm going to try a logotype with stylized letters/a sort of tricolor emblem, and a variation on the current title. There's no need to be limited to one logo or one logotype.

The fun idea here is that it's both a corporate brand AND something that has basically assumed the identity of the prime mover in the politics of the system in which said corporation originated.
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