Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 428 (25.1%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 341 (20%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 160 (9.4%)

Total Members Voted: 764


Pages: 1 ... 34 35 [36] 37 38 ... 198

Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1211403 times)

Gotcha!

  • Admiral
  • *****
  • Posts: 1105
    • View Profile
    • Welcome to New Hiigara
Re: Blackrock Drive Yards
« Reply #525 on: September 24, 2013, 05:17:59 PM »

Blinking lights! Awesome. :) Looks very menacing.
Logged
  

MShadowy

  • Admiral
  • *****
  • Posts: 849
    • View Profile
    • Email
Re: Blackrock Drive Yards
« Reply #526 on: September 24, 2013, 05:42:39 PM »

It does indeed.  The Kakarinos is awesome.
Logged

Foxer360

  • Admiral
  • *****
  • Posts: 637
  • Recursion; See Recursion (n)
    • View Profile
    • Email
Re: Blackrock Drive Yards
« Reply #527 on: September 24, 2013, 06:16:07 PM »

You bring up a good point Cycerin. Should all ships technically have navigation lights? Kinda like in the latest Star Trek movies. (minus the gratuitous lens flares.)
Logged

Shield

  • Commander
  • ***
  • Posts: 205
    • View Profile
Re: Blackrock Drive Yards
« Reply #528 on: September 24, 2013, 06:43:46 PM »

GIMME!
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2463
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Blackrock Drive Yards
« Reply #529 on: September 24, 2013, 06:44:36 PM »

Spoiler
[close]

A red port light and a green starboard light.  :)
Logged

Cosmitz

  • Admiral
  • *****
  • Posts: 753
    • View Profile
Re: Blackrock Drive Yards
« Reply #530 on: September 25, 2013, 02:48:14 AM »

This mod really needs to be added to the main game. It's just so high quality and polished.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1646
  • beyond the infinite void
    • View Profile
Re: Blackrock Drive Yards
« Reply #531 on: September 25, 2013, 04:52:49 AM »

It might be able to benefit from some larger armor covering on the whiter spots. It would cut down on the clutter a lot. However, I can't exactly see it so I could be incredibly wrong.

Yeah, it does look very cluttered when you zoom it out. Going to do something about that. :)

And I'll add these lights to all ships eventually, plus assorted other greeblies.

In other news my friend Erlend doodled up some Blackrock logotypes. The brutalistic ones are probably close to what I'll end up having.

Spoiler
[close]
« Last Edit: September 25, 2013, 04:54:45 AM by Cycerin »
Logged

Taverius

  • Captain
  • ****
  • Posts: 460
    • View Profile
Re: Blackrock Drive Yards
« Reply #532 on: September 25, 2013, 05:14:33 AM »

The more abstract ones remind me of the stuff Designer's Republic did for Wipeout/Wipeout XL
Logged

phyrex

  • Admiral
  • *****
  • Posts: 751
    • View Profile
Re: Blackrock Drive Yards
« Reply #533 on: September 25, 2013, 10:06:54 AM »



That would be my favorite personally
Logged

MShadowy

  • Admiral
  • *****
  • Posts: 849
    • View Profile
    • Email
Re: Blackrock Drive Yards
« Reply #534 on: September 25, 2013, 10:28:50 AM »

It's mine as well, but ultimately it's Cyc's call.
Logged

Silver Silence

  • Admiral
  • *****
  • Posts: 980
    • View Profile
    • Email
Re: Blackrock Drive Yards
« Reply #535 on: September 25, 2013, 10:51:00 AM »

I like the variant just above the one that Phyrex pointed out. The stylised "BLACK"
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Blackrock Drive Yards
« Reply #536 on: September 25, 2013, 11:15:42 AM »

BRDY gets so much love and praise, i'm so jelly. :-[

Anyone, finally seeing the Karkinos (sachumondo) complete makes my competitive side come to life. :o
Logged

joey4track

  • Commander
  • ***
  • Posts: 108
    • View Profile
Re: Blackrock Drive Yards
« Reply #537 on: September 25, 2013, 02:56:17 PM »

I agree with Phyrex
Logged

Thule

  • Admiral
  • *****
  • Posts: 577
    • View Profile
Re: Blackrock Drive Yards
« Reply #538 on: September 25, 2013, 04:07:42 PM »

Finally a logo for BRDY ;)
Unfortunate the readability (is that a word?) is really not that good if you zoom out.

Maybe go for a more stylized and abstract approch as seen on the vanilla logos?
Can only imagine what BRDY looks like as a logo with their essence shown in two or three colors.
Depends of whether you stick to a logotype rather than a single logo as seen by vanilla factions.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1646
  • beyond the infinite void
    • View Profile
Re: Blackrock Drive Yards
« Reply #539 on: September 26, 2013, 06:20:29 AM »

Glad you like it. That is indeed the logo I'm going to work out of.

Thule, you gave me a really nice idea. I need to get the transparent vector graphics from the guy and then I'm going to try a logotype with stylized letters/a sort of tricolor emblem, and a variation on the current title. There's no need to be limited to one logo or one logotype.

The fun idea here is that it's both a corporate brand AND something that has basically assumed the identity of the prime mover in the politics of the system in which said corporation originated.
Logged
Pages: 1 ... 34 35 [36] 37 38 ... 198