Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 33 34 [35] 36 37 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790288 times)

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Blackrock Drive Yards - v0.30
« Reply #510 on: September 20, 2013, 10:50:09 AM »

Right, that's the version number of the mod itself. It works with .54 and up but hasnt been patched FOR 0.6a yet (All the posts in the last pages have been about content im working on right now)
Logged

x Daedalus

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Blackrock Drive Yards
« Reply #511 on: September 21, 2013, 07:06:13 AM »

I can't wait.

Spoiler
[close]
Logged

Ishman

  • Captain
  • ****
  • Posts: 269
    • View Profile
Re: Blackrock Drive Yards - v0.30
« Reply #512 on: September 22, 2013, 06:49:46 PM »

Solenoid Quench Cannons

MY. OH. MY.

All props to you for knowing what these are, and I'm looking forward to your update. You've got good taste in media :3

Also, ehrmahgerd another person who likes Ares. Give a guess where I took my name from.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Blackrock Drive Yards
« Reply #513 on: September 23, 2013, 03:10:49 AM »

Ehehe. Well, it's not only a Gunnm shoutout, it's also simply a convoluted name for "accelerator cannon". And we all like convoluted names. I've had a lot of entertainment out of seeing people refer to the Kurmaraja as "kormana", "Kurojo", "Kurmaruma" and basically everything under the sun that isn't "Kurma" or "kurmaraja." ;D

Ares is also an insanely underrated game that suffered under an awful publisher until Ambrosia got ahold of it.

ANYWAY.

I just took a lot of BRDY frigs under the chopping block.

Scarab lost Burst Jets and now has the Sentinel Drone instead. The Mantis has Burst Jets and its hardpoints have changed. (but don't worry, you can still rock 2x rockets on the front)
The Locust has a teleporter that "stutters" you in your current vector, which makes it a lot more evasive.

Currently, the breakdown is a lot like this:
Locust: Workhorse frig, good for chasing, point capping and overall combat duty, relatively undemanding out of combat. Like an inbetween of a Wolf and Lasher.
Robberfly: A pair of souped up engines and three weapon mounts tacked on to a reactor. No shield. Like a more aggressive Hound, except it hardly has any logistical demands/benefits.
Scarab: A slow, huge frigate with ample cargo hold and a very heavy weapons capacity, that is expensive to deploy, but beneficial to your fleet out of combat. Very slow CR decay.
Mantis: High-performance frig. Think Tempest, Hyperion.

Also, the Sentinel drone now has one Shard and one small Argus beam, the Krait has a pair of Ichneumons and a Shredder, and the Serket has two Linear Pulse Cannons and a Shredder. The Cetonia is going to fill a Mule-like role in BRDY fleets and a bigger freighter is in the works for civilian heavy lifting.

Also touched up fighter sprites:



Thoughts? :)
« Last Edit: September 23, 2013, 03:24:16 AM by Cycerin »
Logged

Taverius

  • Captain
  • ****
  • Posts: 471
  • Mistake not ...
    • View Profile
Re: Blackrock Drive Yards
« Reply #514 on: September 23, 2013, 03:33:53 AM »

Sounds fine. I never had any major complaints with the frigates, and these changes don't seem like they will cause any.

The only thing that ever bothered me was that the 2 universals on the nose of the Stenos didn't have the 5 degrees mobility necessary for them to shoot the same spot.
I always felt that was unnecessary cruelty to the pilot.

P.S. Yer gonna need a whole lot more civilian ships to be a complete faction in 0.6.
« Last Edit: September 23, 2013, 03:35:41 AM by Taverius »
Logged
No faction is truly established without a themed Buffalo (TAG) variant.

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Blackrock Drive Yards
« Reply #515 on: September 23, 2013, 09:35:20 AM »

Yep. Making civilian ships can be fun, though.

But for now, the Mantis got a facelift.

Logged

Taverius

  • Captain
  • ****
  • Posts: 471
  • Mistake not ...
    • View Profile
Re: Blackrock Drive Yards
« Reply #516 on: September 23, 2013, 10:16:53 AM »

That's a gorgeous little thing :D
Logged
No faction is truly established without a themed Buffalo (TAG) variant.

phyrex

  • Admiral
  • *****
  • Posts: 751
    • View Profile
Re: Blackrock Drive Yards
« Reply #517 on: September 23, 2013, 10:28:45 AM »

jeebus krakendoodly cheesestake devil, that is awesome.

So, just to be sure, is your mod 0.6 compatible ? (just to be sure)
Logged

Shoat

  • Captain
  • ****
  • Posts: 262
    • View Profile
Re: Blackrock Drive Yards
« Reply #518 on: September 23, 2013, 11:13:49 AM »

Yep. Making civilian ships can be fun, though.

But for now, the Mantis got a facelift.

Spoiler
[close]

But... it's .. it's ... IT'S NOT SYMMETRICAL! AARARRARARARRARASRASRASRARfnvr pkg

On some ships whose design is completely asymmetrical I can tolerate that, but this ... part of it is symmetrical and the other isn't. It's too much for me to handle.


Don't get me wrong, I'm not going to tell you to change your design. Thankfully I can just adjust the position of the weapon mounts myself to bring my OCD to peace.
Logged

x Daedalus

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Blackrock Drive Yards
« Reply #519 on: September 23, 2013, 01:22:22 PM »

jeebus krakendoodly cheesestake devil, that is awesome.

So, just to be sure, is your mod 0.6 compatible ? (just to be sure)

it's not yet; but hopefully soon.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Blackrock Drive Yards
« Reply #520 on: September 24, 2013, 10:42:50 AM »



Yes, it is ingame, the gif compression just makes the rest of the ship look static.
Logged

doodlydee

  • Lieutenant
  • **
  • Posts: 57
    • View Profile
Re: Blackrock Drive Yards
« Reply #521 on: September 24, 2013, 11:11:38 AM »

It looks very menacing, cant wait to try it out or fight it
Logged

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: Blackrock Drive Yards
« Reply #522 on: September 24, 2013, 12:10:19 PM »

It might be able to benefit from some larger armor covering on the whiter spots. It would cut down on the clutter a lot. However, I can't exactly see it so I could be incredibly wrong.
Logged

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: Blackrock Drive Yards
« Reply #523 on: September 24, 2013, 03:09:03 PM »

beautiful sprite
Logged

ssthehunter

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: Blackrock Drive Yards
« Reply #524 on: September 24, 2013, 04:39:48 PM »

RAMMING SPEED.
Logged
Pages: 1 ... 33 34 [35] 36 37 ... 209