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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 428 (25.1%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 341 (20%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 160 (9.4%)

Total Members Voted: 764


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1211429 times)

Taverius

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Re: Blackrock Drive Yards - v0.30
« Reply #495 on: September 17, 2013, 06:12:03 AM »

nanomachines.
Spoiler
https://www.youtube.com/watch?feature=player_embedded&v=7kNrIn8H32c
P.S. Spoilery if you haven't played MGS4 and want to, I guess ...
[close]
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MShadowy

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Re: Blackrock Drive Yards - v0.30
« Reply #496 on: September 17, 2013, 06:46:46 AM »

Alright, things are starting to look delectably neat, Cyc.  I'm really looking forward to the next release!

nanomachines.
Spoiler
https://www.youtube.com/watch?feature=player_embedded&v=7kNrIn8H32c
P.S. Spoilery if you haven't played MGS4 and want to, I guess ...
[close]

Spoiler
Metal Gear?!
[close]
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Taverius

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Re: Blackrock Drive Yards - v0.30
« Reply #497 on: September 17, 2013, 07:03:19 AM »

Spoiler
Metal Gear?!
[close]
Nanomachines.
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Doogie

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Re: Blackrock Drive Yards - v0.30
« Reply #498 on: September 18, 2013, 02:08:03 PM »

Any preview of the Karkinos? I would love to see what you can do, being one of the old gods of Wyrdysm.
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etherealblade

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Re: Blackrock Drive Yards - v0.30
« Reply #499 on: September 18, 2013, 10:22:32 PM »

Any preview of the Karkinos? I would love to see what you can do, being one of the old gods of Wyrdysm.

Um I've played bsf and have known some of the legendary ships for years....but what is the Karkinos? I never heard of it.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #500 on: September 19, 2013, 01:59:18 AM »

The Karkinos has been posted a long time ago. The sprite has actually been finished for ages, but I haven't been able to do the ship system yet/mod development took a break this summer

Anyway, reposting (bottom one): http://i.imgur.com/F5EF00M.jpg
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cell

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Re: Blackrock Drive Yards - v0.30
« Reply #501 on: September 19, 2013, 03:10:26 AM »

http://i.imgur.com/F5EF00M.jpg

your mod is truly on a level of its own. sprites / sounds / weapons are all top notch.
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etherealblade

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Re: Blackrock Drive Yards - v0.30
« Reply #502 on: September 19, 2013, 04:30:37 AM »

The Karkinos

That ship is epic and really completes the fleet. Are dem new advanced energy weapons I see on that thing? :o

Also breaks are good. They help rejuvenate inspiration and help prevent burnout. Once can get bored if he spends more time modding a game than playing the game.  

I too have much love and appreciation for this mod.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #503 on: September 19, 2013, 05:15:11 AM »

The weapons are good old Solenoid Quench Cannons. They are ridiculously nasty when you field 4 of them, almost makes me want to code diminishing returns on the weapon.

Thank you so much for enjoying the mod ;D it makes it so rewarding to keep investing all this effort in it!
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Taverius

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Re: Blackrock Drive Yards - v0.30
« Reply #504 on: September 19, 2013, 06:00:09 AM »

The weapons are good old Solenoid Quench Cannons. They are ridiculously nasty when you field 4 of them, almost makes me want to code diminishing returns on the weapon.
I miss my alpha-strike Raven with SQCs so much :D

ram-fire-overload-fire-boosh-repeat

I called it the 'Dramatic Pause' because of the long RoF pauses when it seemed like nothing was happening :D
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etherealblade

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Re: Blackrock Drive Yards - v0.30
« Reply #505 on: September 19, 2013, 06:27:57 AM »

The weapons are good old Solenoid Quench Cannons.
Oh yes i've seen how nasty they can be. I was thinking. Interested in doing antimatter energy torpedos? Basically Its a like an energy weapons that fires a slower moving ball of energy and have massive explosion like that of powerful missile. Then again...I think your faction is more about hyperadvanced projectile warfare?
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Taverius

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Re: Blackrock Drive Yards - v0.30
« Reply #506 on: September 19, 2013, 07:12:43 AM »

The weapons are good old Solenoid Quench Cannons.
Oh yes i've seen how nasty they can be. I was thinking. Interested in doing antimatter energy torpedos? Basically Its a like an energy weapons that fires a slower moving ball of energy and have massive explosion like that of powerful missile. Then again...I think your faction is more about hyperadvanced projectile warfare?
I've never been happy with how energy missiles have been handled in mods. They usually have no ammo limit and guidance, which somehow doesn't feel like it lines up with the tech level in Starsector.

I'd love a well done guided energy missile and unguided torp though. You can balance that out with lower DPS easy enough - they become more of a main/support weapon rather than a finisher like Harpoons and Reapers.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #507 on: September 19, 2013, 07:16:43 AM »

I wanna make a homing energy weapon that's like the Gaitori Homing Pulse from ARES at some point. Those things were nasty as ***. Probably wont see it on Blackrock ships though.
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SpaceRiceBowl

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Re: Blackrock Drive Yards - v0.30
« Reply #508 on: September 19, 2013, 03:38:14 PM »

Man, these ships are gonna be fun as hell to fly and shoot
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I really don't know what I'm doing...

Plasmatic

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Re: Blackrock Drive Yards - v0.30
« Reply #509 on: September 20, 2013, 08:54:21 AM »

I might just be blind but I can't find anywhere in the last couple pages (currently 34 pages in total)or in the OP where it says what version of Starsector it works with..

I have no idea if BDY 0.3 is for 0.54.1 or 0.6a?

Would probably be helpful to many just adding that in the OP.
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"Better to remain silent and be thought a fool than to speak out and remove all doubt"
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