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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Poll

What would you like to see in Blackrock?

More ships
- 435 (25.2%)
More weapons
- 293 (17%)
More campaign features
- 238 (13.8%)
Space monsters
- 345 (20%)
More lore
- 94 (5.4%)
More music
- 64 (3.7%)
More portraits
- 96 (5.6%)
Subfactions
- 161 (9.3%)

Total Members Voted: 776


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1222399 times)

Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #480 on: September 15, 2013, 05:31:19 PM »

Sort of long weird name for a simple weapon I guess. Dont worry, I'll use the name somewhere else. Besides, shredder is more apt for how the weapon feels now.
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Alfalfa

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Re: Blackrock Drive Yards - v0.30
« Reply #481 on: September 15, 2013, 07:19:52 PM »

What kind of Java help do you need Cycerin?  I'd love to help if I can.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #482 on: September 16, 2013, 01:51:20 PM »

Mainly ship systems scripting.



Working on Blackrock's home system. Uomoz implemented it using the new ModPlugin format.
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Silver Silence

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Re: Blackrock Drive Yards - v0.30
« Reply #483 on: September 16, 2013, 02:10:42 PM »

The "Ironweaver Heavy Assault Chaingun". The IHAC. I HACk.

No?
Okay.  :(


Also that nebula is giving me the finger, Cycerin.
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Sabaton

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Re: Blackrock Drive Yards - v0.30
« Reply #484 on: September 16, 2013, 02:23:18 PM »

 Heheheh, what can you do when the universe hates you?
 Edit: or perhaps he put that there to empathize how inhospitable the black rock system is. ;D
« Last Edit: September 16, 2013, 03:29:30 PM by Sabaton »
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SpaceRiceBowl

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Re: Blackrock Drive Yards - v0.30
« Reply #485 on: September 16, 2013, 03:48:36 PM »

I want this naowww  :o
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I really don't know what I'm doing...

singlespace

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Re: Blackrock Drive Yards - v0.30
« Reply #486 on: September 16, 2013, 06:52:34 PM »

Me too. Blackrock is my go to mod.
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Alfalfa

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Re: Blackrock Drive Yards - v0.30
« Reply #487 on: September 16, 2013, 08:12:52 PM »

Mainly ship systems scripting.

Well, I did mess around a bunch with the Kurmuraja's ship system, so I could certainly take a look.
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Taverius

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Re: Blackrock Drive Yards - v0.30
« Reply #488 on: September 16, 2013, 08:39:30 PM »

Eta Carinae always makes an impression :D
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Vinya

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Re: Blackrock Drive Yards - v0.30
« Reply #489 on: September 16, 2013, 08:50:12 PM »

.. that nebula is giving me the finger, Cycerin.

To the sig it goes!
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

JWill

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Re: Blackrock Drive Yards - v0.30
« Reply #490 on: September 16, 2013, 09:29:39 PM »

Mainly ship systems scripting.

Well, I did mess around a bunch with the Kurmuraja's ship system, so I could certainly take a look.

I'd love to take a look too, if you end up not working on this.  I've been itching to play with Starsector scripting for a while, and contributing to such a great mod would be awesome!

I've been working with java for several years now, so I could probably help with a ship systems script.
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #491 on: September 17, 2013, 03:29:42 AM »

Eta Carinae always makes an impression :D

I've got half a mind to edit it so you can't tell it's Eta Carinae as easily, but then again, it is a gorgeous nebula.

JWill and Alfalfa, I wouldn't mind putting you two to work. If you two got skype that would be great. PM me
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #492 on: September 17, 2013, 05:41:09 AM »



The system continues to take form. What is it, you ask? Only a gas giant overrun by nanomachines.
« Last Edit: September 17, 2013, 05:46:38 AM by Cycerin »
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Silver Silence

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Re: Blackrock Drive Yards - v0.30
« Reply #493 on: September 17, 2013, 05:50:16 AM »

Grey goo is bad for your health, mmkay
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Uomoz

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Re: Blackrock Drive Yards - v0.30
« Reply #494 on: September 17, 2013, 06:09:44 AM »

You guys need to hear the new sounds
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