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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 429 (25.2%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 342 (20.1%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 161 (9.4%)

Total Members Voted: 765


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1213359 times)

Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #450 on: September 03, 2013, 10:23:35 AM »

Thanks for chipping in, I enjoyed reading your thoughts.

Aah, those are, respectively, a second capital ship and an anti-capital/planetary siege version of the Nevermore. I'm still holding off working on them until I get some java assistance and the new patch to work with.

If anyone has name suggestions for the capital ship, throw them at me. I'm sure you've noticed Blackrock has a pretty esoteric naming theme so far... I was actually considering on consolidating them a bit. Less random shoutouts, more crustacean/insect-themed stuff. But it's hard to stick with Nature sometimes!
« Last Edit: September 03, 2013, 10:36:37 AM by Cycerin »
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Silver Silence

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Re: Blackrock Drive Yards - v0.30
« Reply #451 on: September 03, 2013, 11:38:16 AM »

Make a ship, call it the crab and give it modified burst jets that do not affect forward or backwards motion but allow for incredibly fast sideways motion......
Or is that too obvious?  :P
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Doogie

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Re: Blackrock Drive Yards - v0.30
« Reply #452 on: September 03, 2013, 12:09:39 PM »

Easy, the Carcinos, named after the crab that nipped at the heel of Heracles.
You should make it have incredible forward fire, and give it strafing jets. Or whatever the hell you want. But definitely stick with that name.
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Shield

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Re: Blackrock Drive Yards - v0.30
« Reply #453 on: September 03, 2013, 12:14:27 PM »

Nautilus
Krill
Fauna

Just a few to tide you over
« Last Edit: September 03, 2013, 12:16:56 PM by Shield »
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #454 on: September 03, 2013, 12:57:37 PM »

Easy, the Carcinos, named after the crab that nipped at the heel of Heracles.
You should make it have incredible forward fire, and give it strafing jets. Or whatever the hell you want. But definitely stick with that name.


I really like this one. Also, if people hate it, they can start calling it "cancerboat" or whatever. :P
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Doogie

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Re: Blackrock Drive Yards - v0.30
« Reply #455 on: September 03, 2013, 07:33:26 PM »

See? Us Wyrdysm people are on a brainwave or something.
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MShadowy

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Re: Blackrock Drive Yards - v0.30
« Reply #456 on: September 03, 2013, 08:18:57 PM »

Easy, the Carcinos, named after the crab that nipped at the heel of Heracles.
You should make it have incredible forward fire, and give it strafing jets. Or whatever the hell you want. But definitely stick with that name.


I really like this one. Also, if people hate it, they can start calling it "cancerboat" or whatever. :P

Sounds like it'd be fun to me, but that's most of your ships, heh.
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NITROtbomb

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Re: Blackrock Drive Yards - v0.30
« Reply #457 on: September 03, 2013, 08:27:13 PM »

whoot more blackrock ships :D
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Dancing and playing games, how does that work.. well YOU tell me!

Nick XR

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Re: Blackrock Drive Yards - v0.30
« Reply #458 on: September 07, 2013, 11:45:26 PM »

Just started playing this and wanted to say I'm really impressed with the quality of the ships and weapons.  The detail is amazing!

Uomoz

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Re: Blackrock Drive Yards - v0.30
« Reply #459 on: September 08, 2013, 05:15:20 AM »

Just started playing this and wanted to say I'm really impressed with the quality of the ships and weapons.  The detail is amazing!

In my opinion, the most polished and balanced faction, maybe tied with SHI.
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Shield

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Re: Blackrock Drive Yards - v0.30
« Reply #460 on: September 08, 2013, 11:49:11 AM »

Just started playing this and wanted to say I'm really impressed with the quality of the ships and weapons.  The detail is amazing!

In my opinion, the most polished and balanced faction, maybe tied with SHI.

Yeah all it needs is just a bit more of faction related weapons on par with the vanilla weapons and it is platinum, right now its gold, but could be platinum :)
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Cycerin

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Re: Blackrock Drive Yards - v0.30
« Reply #461 on: September 08, 2013, 11:57:34 PM »

I've got a lot of stuff, both on the drawing board and in the dry dock, when it comes to new ships, new weapons, new details and new mechanics. :)

Here's a list of the current new weapons in the internal build:

IW Battery (medium fragmentation gun, dual mounted version of the now double-barrelled Ironweaver)
Argus PD (small energy weapon, single beam version of the medium Argus PD, which has been renamed Argus PD Array)
Plasma Discharge Emitter (medium energy beam that deals HE damage)
Pulsed Plasma Discharge Emitter (small energy beam that cannot turn, and deals HE damage)
I'm also considering turning the Volley Gun into an energy weapon that fires a "wave" of interlocking projectiles that deal Kinetic damage. If so, I'm going to rename it something fancy.

There's also a few new ships: the Robberfly-class Corvette and the Karkinos-class Battleship, as well as the triclops Nevermore that has been posted here before, although that one needs a lot of work.

I might as well also reveal that I've been slowly replacing old sound effects, inspired by StianStark's recent overhaul. I decided to emphasize punchiness, uniqueness and a slightly more minimalist vibe, but I think most people will find the new approach more satisfying.

These are all things I've been able to work on without the new patch features, but obviously, the arrival of the new patch is going to bring both new features and heavy rebalancing on all fronts. Don't get too attached to anything that isn't absolutely iconic of the faction.
« Last Edit: September 09, 2013, 12:10:53 AM by Cycerin »
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MShadowy

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Re: Blackrock Drive Yards - v0.30
« Reply #462 on: September 09, 2013, 06:41:31 AM »

Eeexcellent.  I'm looking forward to what you come up with.
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ValkyriaL

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Re: Blackrock Drive Yards - v0.30
« Reply #463 on: September 09, 2013, 08:01:19 AM »

Il be looking forward to blowing the new ships up. ;D
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Sunnyko

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Re: Blackrock Drive Yards - v0.30
« Reply #464 on: September 09, 2013, 08:42:56 PM »

Small nitpick, and sorry about this, but you may want to add two zeros or atleast one to your blueprint of the nevermore under the weight. O_o

Even for space aloys that is super light, a nimitz class carrier which is 332.8 meters long clocks in at 100,000 tones.

That aside, love your mod and I cant wait for the new stuff. :D
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