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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Poll

What would you like to see in Blackrock?

More ships
- 435 (25.2%)
More weapons
- 293 (17%)
More campaign features
- 238 (13.8%)
Space monsters
- 345 (20%)
More lore
- 94 (5.4%)
More music
- 64 (3.7%)
More portraits
- 96 (5.6%)
Subfactions
- 161 (9.3%)

Total Members Voted: 776


Pages: 1 ... 46 47 [48] 49 50 ... 198

Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1222375 times)

Uomoz

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #705 on: October 17, 2013, 08:49:08 AM »

DAT Blackrock logo. This is my favourite BR ship by design hands down (Venture, anyone?).
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MShadowy

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #706 on: October 17, 2013, 08:54:44 AM »

Already liked the sillhouette of that carrier, now I like her even more.  She's turning out gorgeously Cyc.
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Jonlissla

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #707 on: October 17, 2013, 08:55:15 AM »

You continue to amaze. hot damn. this is why half the playerbase consider your ships cannon

Same here, I think Alex should incorporate this mod into the official game, or atleast hire you as an artist.

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Uomoz

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #708 on: October 17, 2013, 08:56:33 AM »

You continue to amaze. hot damn. this is why half the playerbase consider your ships cannon

Same here, I think Alex should incorporate this mod into the official game, or atleast hire you as an artist.



SHOTS FIRED
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Doogie

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #709 on: October 17, 2013, 10:03:31 AM »

@Cycerin, it's absolutely beautiful, but I still think it's shape doesn't quite fit with the traditional elongated ship shapes that BRDY uses.
Regardless I like it a lot.
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Trylobot

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #710 on: October 17, 2013, 10:52:24 AM »

I think it's hawt
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phyrex

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #711 on: October 17, 2013, 12:49:48 PM »



How about now, Doogie?

Damn you, murderer !
You made me choke on my sandwhich from all the awesomeness. You trying to kill me or somethin' ?

 ;D amazing
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Sabaton

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #712 on: October 18, 2013, 04:43:45 AM »

the right hand extension looks like a char grilled steak...  :D

 I second that, where's the ketchup.   :D
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GGMC

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #713 on: October 18, 2013, 10:22:15 AM »

Pwease?

EDIT: sorry Bout' That, I ment the Mod Uomoz' Corvus.

Also, The Nevermore Beta Looks Sleek.
I wuv it.
Just to find it.
Is there a Way of a SubGame to test any ship? Simulator Is, well, already Answered for Cliffhangers but Nothing else Unfortunately.

The Stormcrow is still in the files. Don't spam down the thread please. :)



Finished up the Convergence-class Support Cruiser.
Lookin Tidy and Snazzy! Just fed up of replacing my saves  ;D

(Feeling of Flying Nevermore) 'Believe it or not, Im walking on air, Ive Never (HA) felt so free'ee'ee, up and away and away and away  who could it be (could it be)
« Last Edit: October 18, 2013, 03:59:26 PM by GGMC »
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #714 on: October 18, 2013, 10:52:35 AM »

The Stormcrow is still in the files. Don't spam down the thread please. :)



Finished up the Convergence-class Support Cruiser.
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Talkie Toaster

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #715 on: October 18, 2013, 12:06:04 PM »

That was fast!
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phyrex

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #716 on: October 18, 2013, 01:10:17 PM »

looks great
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Ishman

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #717 on: October 18, 2013, 08:55:11 PM »

Any plans for large slot energy/missile weapons from BRDY?

A fire support missile with Ichenumon sub-munitions, perhaps? Or something wilder, like sunfire spitting missiles!
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Borgoid

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #718 on: October 18, 2013, 08:59:36 PM »

Or something wilder, like sunfire spitting missiles!

This. A thousand times this.

A MIRV that shatters into half a dozen little missiles that all fire a Sunfire at the target from various angles before fizzling?

Full body tingles.
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #719 on: October 19, 2013, 04:35:34 AM »

I would love to do that, hahaha. Seems hard, though.

I have some large weapons planned/sketched out, although BRDY ships completely lack Large slots that aren't Ballistic so I'd have to give them some more Universal slots. I'm gonna share them so I can see what you guys think.

- Ironweaver Cannon: A huge volley gun that fires shards
- Sunstorm PDE - three PDEs on a converging turret, or just one enormous one
- Linear Pulse Battery - four linear pulse guns on one mount, so you can murder everything at point blank range
Also new medium missiles:
- Quill Battery - A pod with large ammo reserves that fire in sequence like the Annihilator pod
- Possibly some kind of "finisher" MRM, although Furies are good at this they can't be used on support ships all that well.

I also want to make some minor variations of weapons as "research projects" for BRDY questlines in the future. You'd get to develop a variation of a weapon/ship as a reward and then have industrial rights to manufacture, use and sell it. Stuff like a medium sized linear pulse, Gale Battery, dual Ichneumon, etc etc.
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