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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: GIF Roundup (04/11/20)

Poll

What would you like to see in Blackrock?

More ships
- 500 (24.5%)
More weapons
- 330 (16.2%)
More campaign features
- 289 (14.2%)
Space monsters
- 425 (20.8%)
More lore
- 120 (5.9%)
More music
- 79 (3.9%)
More portraits
- 110 (5.4%)
Subfactions
- 186 (9.1%)

Total Members Voted: 917


Pages: 1 ... 37 38 [39] 40 41 ... 199

Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1344765 times)

Uomoz

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Re: Blackrock Drive Yards
« Reply #570 on: September 28, 2013, 11:58:50 AM »

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Sabaton

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Re: Blackrock Drive Yards
« Reply #571 on: September 28, 2013, 12:01:42 PM »

 So it can be used for wrecking stuff and/or running away. S.W.E.E.T!
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Cycerin

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Re: Blackrock Drive Yards
« Reply #572 on: September 29, 2013, 06:00:09 AM »



Havin fun fighting the Blackrock Sovereignity Fleet. Wrapping up everything now.
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Weh

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Re: Blackrock Drive Yards
« Reply #573 on: September 29, 2013, 12:09:15 PM »

Oh man, I am so hyped for this.
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Cycerin

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #574 on: September 29, 2013, 03:07:06 PM »


DOWNLOAD BLACKROCK FOR STARSECTOR 0.6a!
Requires LazyLib


Mod version 0.4

Changelog:
0.4:

- Rebalanced just about everything related to gameplay and ship slots/stats
- Redid every sound effect
- Custom hull spec
- Added built-in hullmod to all Blackrock ships. Doubles active flux vent rate.
- Added Karkinos, Robberfly, PDE, PPDE, Linear Pulse Gun, Gale Cannon, Shredder Battery, Argus PD Beam
- Old Burst Jets are back
- Greeblies everywhere
- Explore Gneiss, the home system of Blackrock Drive Yards!
- Say "Did something else" twice in the campaign start dialog to start as Blackrock!
« Last Edit: September 30, 2013, 03:29:53 PM by Cycerin »
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Doogie

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #575 on: September 29, 2013, 03:10:59 PM »

Pure and utter joy is surging through my veins.
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MShadowy

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #576 on: September 29, 2013, 03:14:41 PM »

Eeeexcellent!
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Cycerin

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #577 on: September 29, 2013, 03:15:40 PM »

Just need to give shoutouts to LazyWizard once again for making crazy cool gameplay possible and lending a helping hand despite being a busy man.
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Magician

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #578 on: September 29, 2013, 03:34:01 PM »

I can't describe how awesome are those new sounds and visuals. They are space-like, alien-like, simply awesome. Even new logo is perfect. Time to play some Starsector.
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Cosmitz

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #579 on: September 29, 2013, 03:40:29 PM »

Can't wait to play this in Uomoz.
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Vayra

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #580 on: September 29, 2013, 03:57:00 PM »

I love you, Cycerin.
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

doodlydee

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #581 on: September 29, 2013, 03:58:11 PM »

SUPER!!! I cant wait to try it out
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SpaceRiceBowl

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #582 on: September 29, 2013, 03:59:45 PM »

ERMAHGHAD!  :D :D :D :D :D :D
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I really don't know what I'm doing...

Dogpot

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #583 on: September 29, 2013, 04:03:30 PM »

Yay, been spamming F5 half the evening. Thanks for the mod, amazing quality.
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doodlydee

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Re: [0.6a UPDATE!] Blackrock Drive Yards
« Reply #584 on: September 29, 2013, 04:16:54 PM »

I have to say I LOVE IT!!!
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