Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 753 (23.6%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 704 (22.1%)
More lore
- 206 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1423


Pages: 1 ... 197 198 [199] 200 201 ... 208

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1787400 times)

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2970 on: March 30, 2021, 07:55:51 PM »

Hey, I'm planning on updating for 0.9.5. I gotta finish polishing and consolidating the stuff from the sporadic work on the mod since last time + the compatibility, some nods to new features if I can make time, and inevitable bugfixing. So I don't really know how long it will take. Hopefully not too long.

Check out an upcoming ship in the meantime. ;D

The Ogre-class battlecruiser. No frills on this one, just Burst Jets, forward facing firepower and the ability to not fundamentally suck in AI hands, although I hope the shipsystem AI used on the new Hyperion can help the Karkinos in that regard... haven't checked yet.

Apart from that, the update will have the backlog of much needed fixes to broken things, updated sprites, reworked ships, fighters and weapons, and some cool new fluff like a custom impl of MagicThruster for all burst-jet ships that gives RCS thruster-style dynamic visuals while the system is active.
Logged

Concrete

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2971 on: March 30, 2021, 10:00:10 PM »

Great news.
Though years passed between my initial purchase of Starsector and when I reinstalled it a few versions later to try it modded for the first time, it was seeing a short clip of game footage featuring BRDY that led me to investigate the game in the beginning.
AI issues aside, and while I'm enjoying playing vanilla for the first time in a long time; it just doesn't feel like Starsector without BRDY.
As I hadn't ever wandered the forums before now and came to check if there was any news here, thought I'd toss out my compliments while I'm at it.
Looking forward to seeing the changes, regardless of how long they take to cook up.
Logged

dostillevi

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2972 on: March 30, 2021, 10:03:54 PM »

Really excited to hear an update is in the works! This remains one of my favorite ship mods. It always has a place in my modlist.
Logged

Achilles42x

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2973 on: March 30, 2021, 11:05:21 PM »

Hurray! Playing Vanilla and was hoping this one would come out so I can start a new game. New to the game but love the look
Logged

Patrick Swayze

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2974 on: March 31, 2021, 05:38:10 AM »

Hey, I'm planning on updating for 0.9.5. I gotta finish polishing and consolidating the stuff from the sporadic work on the mod since last time + the compatibility, some nods to new features if I can make time, and inevitable bugfixing. So I don't really know how long it will take. Hopefully not too long.

Check out an upcoming ship in the meantime. ;D

The Ogre-class battlecruiser. No frills on this one, just Burst Jets, forward facing firepower and the ability to not fundamentally suck in AI hands, although I hope the shipsystem AI used on the new Hyperion can help the Karkinos in that regard... haven't checked yet.

Apart from that, the update will have the backlog of much needed fixes to broken things, updated sprites, reworked ships, fighters and weapons, and some cool new fluff like a custom impl of MagicThruster for all burst-jet ships that gives RCS thruster-style dynamic visuals while the system is active.

That looks like an awesome chunky piece of kit!!

Question about the not too distant future release for BRDY.

Will you be balancing for fun and the things that make BRDY really stand out as a mod for a single player, or will you be balancing around the fleet based tournaments that happen for streamers?
Logged

braciszek

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2975 on: March 31, 2021, 05:42:52 AM »

BRDY was one of the first mods I've ever used, and it has since been one of my favorites. I look forward to when you are ready to release the 0.95a BRDY update.  :)
« Last Edit: March 31, 2021, 06:01:08 AM by braciszek »
Logged

Phoenixheart

  • Lieutenant
  • **
  • Posts: 78
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2976 on: March 31, 2021, 01:19:03 PM »

Looking forward to the update, BRDY is one of my favorites as well.

Cycerin - I sent you a PM a while back, but I know the forum is not great at displaying that you have a message, I'm curious what your answer is!
Logged

Jabroni Pepperoni

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2977 on: April 03, 2021, 07:38:05 PM »

I am PUMPED UP for this to be updated OHH YEEEAHH. BRDY is the CREAM that rises to the top, because IT IS the CREAM of the CROP

Seriously though I love this mod. Thanks for all the hard work and effort put into it.
Logged

Rap1d

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2978 on: April 04, 2021, 08:05:22 AM »

Oh I can't wait! I love this mod so much.
Logged

Helldiver

  • Captain
  • ****
  • Posts: 377
  • space fruit
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2979 on: April 04, 2021, 08:59:23 AM »



That's a beefy ship, the sprite looks super good.
Logged
Afflictor bean plushie that glows purple when you squeeze it
30$

Dex

  • Commander
  • ***
  • Posts: 168
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2980 on: April 05, 2021, 10:38:17 AM »

Yep, that battlecruiser is pretty sexy.

My question is this:

Does it have generous logistical stats like the odyssey?

I infer from 'Ogre' that its more 'hulk smash' than 'mom hold my icecream'

I see no evidence of drones or fighter bays, and i imagine you would have mentioned as such.

Anyway, im waiting for blackrock for my second run of 95, not saying this as a 'hurry up' but as a 'your mod is important'.
Logged

Tale

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2981 on: April 06, 2021, 11:00:19 PM »

we wanna hunting quests for monsters !!! : D if you add it your mod will be the most unique here
Logged

Sabaton

  • Admiral
  • *****
  • Posts: 523
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2982 on: April 07, 2021, 08:03:04 AM »

The framework added by the flying doritos would fit the nanomachines void beasts idea like a glove, any plans for that?
« Last Edit: April 07, 2021, 08:05:11 AM by Sabaton »
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2983 on: April 07, 2021, 02:52:20 PM »

There are no plans for that at the moment. Who knows though. I am keeping the scope low and manageable for the update, and low and manageable for future content and maintenance.

Modding requires that special surplus energy that I just don't have on most days, anymore. Right now, it's just something to plug away at now and then. And it'll stay that way for the foreseeable future.

And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D

I infer from 'Ogre' that its more 'hulk smash' than 'mom hold my icecream'

I mean, being a BC it's more bark than bite when it meets another big dog. But it's very efficient at being a battlecruiser. It's balanced around being mobile, but vulnerable to flanking. Stats are quite average across the board. Narrow front shield = biggest weakness. Built in PD (like Antaeus) = biggest perk.
Logged

Dex

  • Commander
  • ***
  • Posts: 168
    • View Profile
Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2984 on: April 07, 2021, 03:15:10 PM »

mobile is my jam. Smash efficiency overhaul on that an blind jump into a neutron star.

Can you share the dp cost? i mean odyssey is 45.... and BR is traditionally a LITTLE expensive... 48?
Logged
Pages: 1 ... 197 198 [199] 200 201 ... 208