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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 173 174 [175] 176 177 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1791000 times)

Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2610 on: April 30, 2017, 11:26:13 AM »

i'm disappointed that only a single piece of each new split continued the chain reaction. :(

Well, this way it looks like that's the piece with the dimensional engine in it, kinda cool. But probably not keeping this.
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Zonor

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2611 on: May 01, 2017, 01:29:52 AM »

Any timeline when the best faction mod will be ready for 0.8?
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Dark.Revenant

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2612 on: May 01, 2017, 02:00:16 AM »

Any timeline when the best faction mod will be ready for 0.8?

I'm sorry; I don't think ORI will be updated for 0.8a :(
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Kali666

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2613 on: May 01, 2017, 04:26:28 AM »

Any timeline when the best faction mod will be ready for 0.8?

I'm sorry; I don't think ORI will be updated for 0.8a :(


Giff 0.8 plx, Blackcock DY is easily my favourite faction, and I find it hart to play the game without it tbh
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2614 on: May 02, 2017, 03:10:20 AM »

Probably 8.1 for BRDY 'cause I don't feel like rushing out a compatibility update when I have so many half finished things going on, finite time to work on it, etc. Don't worry, it'll be quite soon anyway.

I'm working on the new fighters, revamping the Stenos, retooling the Kurmaraja into having some carrier capacity, finalizing 2 new weapons, and revising every stat in the mod atm. I would like to put more ships on the chopping block as well but it will have to wait.
« Last Edit: May 02, 2017, 03:14:02 AM by Cycerin »
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Kali666

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2615 on: May 02, 2017, 05:56:36 AM »

Probably 8.1 for BRDY 'cause I don't feel like rushing out a compatibility update when I have so many half finished things going on, finite time to work on it, etc. Don't worry, it'll be quite soon anyway.

I'm working on the new fighters, revamping the Stenos, retooling the Kurmaraja into having some carrier capacity, finalizing 2 new weapons, and revising every stat in the mod atm. I would like to put more ships on the chopping block as well but it will have to wait.

Take your time my man ;^)

PS I love the sound of the Sunjet weapons
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2616 on: May 02, 2017, 10:31:12 AM »

Thanks, had a lot of fun making those. :v

https://www.youtube.com/watch?v=r1Zhw_Lr8_Q

This is also in the next version. 800 range, high DPS, high flux. Oh yeah and the Eurypterus has 1 large hybrid, 2 small composite now instead of the 3 front mediums.
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Psycho Landlord

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2617 on: May 02, 2017, 11:22:41 AM »

Awesome. I've always had a tendency to go heavy on Shards since they look awesome in massed volleys, so I'm looking forward to slapping a few of those on a Kark and turning it into the boss of a bullet hell game.
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Sy

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2618 on: May 02, 2017, 11:23:53 AM »

yesss, more shardsss! @_@
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FooF

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2619 on: May 02, 2017, 12:03:04 PM »

Yeah, I tended to put the Ironweaver on my big "Shard" ships because it matched thematically but that thing was...ahem...ungainly at distance. Looking forward to MEGASHARD.
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WKOB

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2620 on: May 02, 2017, 12:36:00 PM »

Well, this way it looks like that's the piece with the dimensional engine in it, kinda cool. But probably not keeping this.
What a shame, I really like it and that's exactly how I saw it. When the experimental BRDY drives go down, they go down hard. :D
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King Alfonzo

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2621 on: May 02, 2017, 07:24:17 PM »

Spoiler
So how long until we have a 'dadadadadah' cannon?
[url]
[close]

Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2622 on: May 03, 2017, 12:03:00 PM »

Spoiler
Never, as Snoop got KIA.
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Couple more retouched sprites/ships.
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Psycho Landlord

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2623 on: May 03, 2017, 02:54:52 PM »

I really like that Kumaraja redux.
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NightfallGemini

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2624 on: May 03, 2017, 11:04:47 PM »

i'm disappointed that only a single piece of each new split continued the chain reaction. :(

Well, this way it looks like that's the piece with the dimensional engine in it, kinda cool. But probably not keeping this.

I think it'd kick ass as a random chance. Not sure just how OP that explosion is since in the past I've always steered clear of exploding BRDY caps, but it *looks* really cool.
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