Any suggestions on ships similar to Robberfly so I can give the officers a good ship in times of need?
Any other interesting ideas you can give us?
i don't think slapping some Particle Lances on a swarm of Robberflies really qualifies me for giving out valuable tactical advice.
but anyway, i'd say Stenos and Kurmaraja fit the roles of large ships with similarities to Robberfly. they're both rather squishy but highly maneuverable for their size-class, both work well with long-range beams like Tachyon Lance and neither rely too much on missiles -- unless you use their universal mounts for that, which you can also do on Robberfly. if you wanna stick to BRDY weapons only, Ferrocannons and Extended Gale Cannons also make for good long-range firepower, although they lack the EMP component.
if Robberflies turn out to be
too squishy in real battles, you can try a Locust swarm with a similar loadout instead. putting a Front Shield Generator on the Robberflies would likely work as well, but i feel it kinda goes against what makes the ship unique. if i want a fast frigate with shield, might as well go with Locust or Mantis.
other interesting ideas? hmm. two loadouts i've had quite a bit of success with recently:
tank Gonodactylus, with aggressive officer skilled for mobility and durability.
with officer skills, they are tougher than most cruisers, but still very maneuverable. their short-range weaponry and aggressive officer make them very good at getting right into the enemy's face and drawing fire onto themselves. and the Shredder Battery demolishes anything with exposed hull.
and disabler Weevil, with steady officer skilled for mobility and (EMP) damage. in case you haven't seen it before, the Heavy Ion Blaster in the central mount is from Starsector+.
they aren't really powerful by themselves, but do a great job at pressuring and disabling even large enemies, making it much easier for your other ships to do real damage.
as you might have noticed, i'm a big fan of EMP weapons in general. ^^ many of my loadouts focus on kinetic damage and include some kind of ion weapon. it doesn't kill enemies quickly, but i think it's good for keeping my own ships from taking too much damage while my flagship can rack up the kills.
it's just nice to have that buffer and not have to rely on the console the whole time lol.
agreed. :]