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What would you like to see in Blackrock?

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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1804666 times)

Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1770 on: October 20, 2015, 06:46:06 AM »

Since Alex posted wip patchnotes, I'mma do the same.

Spoiler
Changelog:

0.7.5
New ship:
- Added the Morpheus-class, a Destroyer-sized Dimensional Engine ship (there's one for each size now!) that packs the power and cost of a capital ship into a destroyer-sized package
 Main Weapon: 1x Void Buster - Fires a sustained beam of raw energy after a 1.1s chargeup, ship is slowed and gains 50% damage resistance while firing - weapon is temporarily disabled if fired at max. flux
 Secondary Weapons: 8x Arclight LFO - Fires beams of energy that curve in on enemy targets - 3 charges that regenerate, can be increased with Expanded Magazines
 Tertiary Weapons:
 Scalaron Beams 5x built-in PD that can be used as knife fighting weapons
 4x Small Universal
 Ship System: Slip Jets - Grants burst of speed and accel, forces ship to move forward or sideways
 Right-click System: Scalar Repulsor - phase out and suck in projectiles in a forward 180 radius, then convert them to homing pulses
 Built-in Hullmods: BRDY Dimensional Engine, Nanolattice Armor, High Maintenance
Balance and other changes:
- Lowered top speed bonus of Burst Jets by ~10% and Desdinova Burst Jets by ~25%
- Lowered vent rate boost of Blackrock Flux Core (Now: 60%/50%/40%/30%)
- New hullmod: Blackrock Dimensional Engine - replaces Blackrock Flux Core for Imaginos, Morpheus, Nevermore, Karkinos - 10% higher vent rate than Flux Core + other functions in the future (what might it beee?)
- Rewrote a bunch of descriptions/fleshed out others
- Lowered flux dissipation slightly (5-10%) for most BRDY ships
- Shard Gun, Shard Cannon, Dual Shard Cannon: New SFX
- Voidspear SRM/Pod:
 Increased damage to 700 from 650
 Increased missile HP by 30 (to 230)
 Increased EMP damage to 500
 Lowered flux/shot to 150 from 200
 Made missiles slightly more agile
- INM Assault Gun: Increased proj speed by 100
- Scalaron Blaster: Lowered damage from 1200 to 1000
- Quill Rocket Launcher: Decreased proj damage by 20 and increased ammo by 10
- Quill Rocket Pod: Decreased proj damage by 20 and increased ammo by 20
- Changed Dart SRM engine style to Plaaaasma Greeeen
- Scalaron Pulses now explode when they burn out, range decreased in order to not waste ammo on autofire
 Lowered Scalaron Pulse damage to 400 (From 450)
- Edited Kurmaraja, Scorpion engine locations
- Karkinos:
 Shield Arc from 160 to 90 degrees
 Shield Upkeep from 0.5 to 0.4
 Armor increased from 1300 to 1400
- Changed Burst Jet sound effect
- Achilles MRM is now named Achilles LRM to reflect its long range
- Lowered Achilles LRM submunition HP by 20
- New Volley Gun SFX, increased Volley Gun damage by 10% and lowered flux/shot by 10%. Increased range by 50
- Scorpion: lowered armor by 50 and flux dissipation by 10
 Lowered Stinger Drone proj speed by 200, HP by 50 and armor by 25
- Megaceras: lowered speed by 10
- Locust has been reworked:
 Lowered speed by 20
 Increased accel, decel and turn accel significantly
 Increased flux capacity by 100, dissipation by 10
 Changed shield efficiency to 0.9 (from 1)
 Changed shield type to a 300 degree frontal shield
 Lowered Spark Drive charges to 3, lowered charge regen rate
 Increased distance, decreased randomness of Spark Drive teleport
[close]

Spoiler
[close]
« Last Edit: October 20, 2015, 07:11:01 AM by Cycerin »
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Gothars

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1771 on: October 20, 2015, 07:46:13 AM »

Oh wow, that picture totally looks like the sun has turned into a tentacle monster trying to eat space ships :o  Really cool effect, though.

Are you still aiming for a pre-0.7 release? Might turn into a bit of a race (with a Pyrrhic victory if you make it).
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1772 on: October 20, 2015, 02:21:49 PM »

I don't think I'd be able to resist the concept of a space sixshooter with a few seconds reload.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1773 on: October 20, 2015, 02:56:20 PM »

Oh wow, that picture totally looks like the sun has turned into a tentacle monster trying to eat space ships :o  Really cool effect, though.

Are you still aiming for a pre-0.7 release? Might turn into a bit of a race (with a Pyrrhic victory if you make it).

I'm still aiming for it, yeah. People need something to get them through this dark pre-patch time.
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1774 on: October 20, 2015, 02:57:49 PM »

And post-patch, pre-all-the-mods-updating time. ;D
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1775 on: October 20, 2015, 03:30:54 PM »

you could make a Gale Revolver with regenerating charges, able to fire either continuously at around the same rate as the medium version or store up to ~3 charges for burst dmg. maybe that'd make it too similar to the Squall Battery, but Squall should still have significantly higher dps, with Gale having higher (and more controlled) burst in addition to the longer range. that'd also make it pair very well with Ferrocannons, even better than the medium version already does.

And post-patch, pre-all-the-mods-updating time. ;D
i actually kinda like that time, gives me a good reason to do a pure vanilla run again! it's hard to resist all those shiny mod ships and weapons, but a mod-less playthrough makes me really appreciate ships like Lasher or Medusa^^

all the new stuff in 0.7 would also make a full-on pirate run a lot more interesting, i think. trying to ambush traders, but with the risk of patrols joining in to defend them.
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Agalyon

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1776 on: October 20, 2015, 03:45:03 PM »

Oh man, the medusa is crazy and it always will be. I know its a meme at this point, but its my go to. I'm trying to get into using blackrock ships and their fleet tactics lately though.
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1777 on: October 20, 2015, 04:03:58 PM »

Oh man, the medusa is crazy and it always will be.
it is! but when i have ships like Mantis, Asura, Desdinova, Nevermore, etc. available, it usually gets sidelined. and even when i do get myself a Medusa flagship with BRDY installed, it still gets fitted with Shards and Sunjets/fires, just because those have such satisfying sounds! :D
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Megas

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1778 on: October 20, 2015, 05:00:49 PM »

Most Blackrock ships are easy to use.  Their hulls, when combined with the best standard weapons, are generally murderous kiting machines.

Desdinova is much like a ballistics version of the Medusa, and ballistics are usually superior to energy.  Still, I find Medusa easier to use than Desdinova, and I think Medusa may have more peak performance (very important if you want to solo harder fleets).

I like Asura and Nevermore.  Asura is overpowered; it is like an extra-fast Dominator in a destroyer chassis.  Nevermore combines the best features of Aurora and Eagle.
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1779 on: October 20, 2015, 06:14:53 PM »

I tend to run one large ship with a couple smaller escorts, a carrier, and a load of fighters whenever I play SS. BRDY still holds on well with those tactics; a large ship dodging but generally staying in contact while lighter ones support and skirmish (as the AI doesn't really kite). I usually have a carrier with a Scarab escort then either a Desdinova with two Scarabs or a Nevermore or Karkinos with two Scorpions. It does mean that the super high-tech tinfoil boats such as the Asura don't get much use on my end, though.

Damn, thanks for reminding me. I completely forgot to nerf the Asura.

*snort*
« Last Edit: October 20, 2015, 06:33:20 PM by OOZ662 »
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1780 on: October 20, 2015, 06:32:25 PM »

Damn, thanks for reminding me. I completely forgot to nerf the Asura.
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Toxcity

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1781 on: October 20, 2015, 06:35:58 PM »

What's with the changes to the locust? Not mad or anything just wondering.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1782 on: October 21, 2015, 04:34:15 AM »

Gives it a better niche among brdy frigs (only one with a front shield) and makes it better at what it was already good at, eg. fighter clearing, surviving longer than other cheap frigs

It's called the Locust-class Gunship for a reason, being that it's not a general-purpose frigate, but a specialized ship. This is an attempt to solidify what that specialization means.
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Agalyon

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1783 on: October 21, 2015, 01:48:17 PM »

So I have a question, does the Nevermore-00 actually spawn in the shop?
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1784 on: October 21, 2015, 01:49:19 PM »

About as often as the Asura in my experience.
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