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Poll

What would you like to see in Blackrock?

More ships
- 758 (23.6%)
More weapons
- 484 (15.1%)
More campaign features
- 481 (15%)
Space monsters
- 707 (22.1%)
More lore
- 209 (6.5%)
More music
- 132 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 278 (8.7%)

Total Members Voted: 1431


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1805433 times)

Sabaton

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1260 on: September 12, 2014, 09:22:46 AM »

 It's reasonable, isn't the Nevermore supposed to be an EXperimental design?
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1261 on: September 12, 2014, 10:04:12 AM »

Not really, just a very advanced one. It's pretty much tried and tested, but newer than a lot of other Blackrock ships.
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Toxcity

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1262 on: September 12, 2014, 04:10:48 PM »

I really like the new sprite for the Gale Battery. Looks much heavier.
« Last Edit: September 12, 2014, 10:17:54 PM by Toxcity »
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1263 on: September 13, 2014, 09:02:53 AM »

I'm glad, that was the idea. I also changed its firing cycle slightly to make it feel weightier. Tiny bit more DPS, less burst damage when massed.
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Harmful Mechanic

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1264 on: September 14, 2014, 08:42:41 PM »

Yeah, with the Sunstorm (which I'm loving so far) filling the role of burst/shock large HE, having the Squall Battery deliver a more metered fire is nice.

- New Ferrogun sprite is delightful, but doesn't read quite as clearly as the old - perhaps a slightly thicker barrel between the recoiling sleeves?
- Quills are becoming one of my favorite weapons - they're excellent in shield-suppression. The pod version makes an especially nice support weapon on a Scorpion.
- All the PDE weapons are more challenging to use now, but feel much more satisfying when you manage to snipe some exposed hull past the edge of a shield.
- The last few revisions have really upped my appreciation for the Volley Gun. That thing is beastly and wrong, and I love it.
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k2arim99

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1265 on: September 15, 2014, 03:13:52 PM »

5260877 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
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   at com.fs.starfarer.combat.systems.G.Ô00000(Unknown Source)
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   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.ÔOÒ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.class(Unknown Source)
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   at com.fs.starfarer.coreui.refit.private.OÓÓ000(Unknown Source)
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   at com.fs.starfarer.coreui.refit.A.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.refit.WeaponPickerDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
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   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.D.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.WeaponPickerDialog.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
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   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
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   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
when putting ferrocanon in arcade ship of starsector+
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Makaan

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1266 on: September 25, 2014, 03:14:03 PM »

Hello there Guys, I am new to the Exerelin Mod, but I found myself enjoying my time with the Blackrock Ships! Truly inspiring design and these weapons ... man so cool!
I love how most of the Ships are offering 100% different Variants. Most of the Vanilla ships are reduced to 50% Ballistics and 50% Energy ... One thing I never understood.
Blackrock has a massive amount of Ballistic Slots and with that be said, a lot of different Ballistic Weapons to choose from. I can make a Destinova a fast attack cruiser, or agile artillery ship... everything is possible.. I really love that :)

Oh, and the music to that faction is quite cool, too :)


One thing that is unclear about Blackrock, and so it is unclear for the Exerelin Campaign - Does Blackrock have any dedicated Freighters (except for the Super Freighter) and Troop Transports???
Zorg killed all of my factions Fleets and took all my bases ... So my Fleet is the last of Blackrock in the sector .. but im not done, I try to get myself Troop Transports and Freighters to try a comeback. But despite my temporal situation ... I never saw a Troop Transport or usual Freighter ... And buying the standart Troop Transport which the Hegemony uses is almost impossible due to the fact that you cannot buy any other faction`s ships at their bases. The only possibility is to wait that your faction "gathers" other faction`s ships.


EDIT: Okay I saw that Blackrock has a Destroyer Hull as Freighter. The CETONIA-Class.

« Last Edit: September 25, 2014, 04:06:39 PM by Makaan »
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1267 on: September 25, 2014, 04:50:12 PM »

Hmm, I'll take a look at that bug.

Hey Makaan, glad you're enjoying the mod. Yeah, the two current dedicated freighters are the Cetonia and Eschaton. Next version will focus on civilian/utlity ships given the new campaign content. :) I also need to take a fresh look at Exerelin integration since Zaphide has just returned to active development.

- New Ferrogun sprite is delightful, but doesn't read quite as clearly as the old - perhaps a slightly thicker barrel between the recoiling sleeves?

Noted!
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Makaan

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1268 on: September 26, 2014, 11:34:13 AM »

Hi!

Cool for your quick answer :)

I totally missed that I was using BRDY Mod 0.5.0 ... now I loaded your newest 0.6.6 and it says

"Fatal: Ship hull variant or fighter wing with id: [brdy_stormcrow_cyc] not found!"


I reinstalled .. no change. anyone?

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Asauski

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1269 on: September 26, 2014, 01:49:57 PM »

You deleted the folder of the old version?
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Makaan

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1270 on: September 26, 2014, 02:35:40 PM »

You deleted the folder of the old version?

not when I first tried it. There I just putted the new stuff into the old folder. Then I had this message coming up. So I thought about deleting all the Black Rock Stuff and re-unzip it again. Still the message..
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ValkyriaL

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1271 on: September 26, 2014, 03:35:31 PM »

Always..Always always, delete old mod folders, when you update.

stormcrow_cyc is an old Exerelin error if im not mistaken.
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Makaan

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1272 on: September 26, 2014, 04:52:45 PM »

Aye Sir,

Guessed that by myself with the deleting thing...

Now I think im gonna update the whole stuff tomorrow .. coz Im running on extremly low versions. Blackrock was 0.5 now it is 0.6.6.

Same goes for Exerelin, Bushi, Citadel .. (Damn they looked so ugly in my version! Now with the new version they are completely different)

Well, I`ll let ya know if there is any trouble with the new stuff :)
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1273 on: September 26, 2014, 05:17:32 PM »

Try the latest Exerelin with the latest Blackrock.

Like Blackrock Drive Yards? Like the Karkinos? Check out this rendition by our very own MShadowy!
Spoiler
[close]
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Makaan

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Re: [0.6.2a] Blackrock Drive Yards v0.6.6 - Updated!
« Reply #1274 on: September 27, 2014, 12:05:25 PM »

Heya!

So I made a major update of all my mods. Poor Citadel mod has made my game crashing so I had to uncheck it to successfully star a new campaign. Started with my beloved Mantis :) damn, what a nice little ship. I saw you changed the guns a bit. The Ferrogun is cool, tho :)

What I like with most BR-Ships is that there is a good mix of vsShield and vsArmor Weapons .. like the Mantis. Another thing I like about Blackrock is that asymmetrical ship hulls! You shud make an asymmetrical Capital :)

Oh, and do you guys have an idea for a Troop Transport? I really look into an assault transport-stylish vessel. something with a Desdinova-nose and room for several marine squads which looks like an assault ramp or somethign similar :D.



One thing i do not understand about the new Exerelin Mod version is - Why their wiped the possibility to start with a Freighter and Troop Carrier, to choose your start position ? Now I start in open space, with a tiny frigate and low fuel.. And I have no idea where Black Rock has settled ... any ideas?
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