Alright, I'm settling into a pretty comfortable identity for most of the ships now. The new Krait is a 8FP mid-speed heavy fighter, with an enormous anti-ship armament but no shields. The Locust is now called the Locust Gunship and is an escort frigate that features multiple small turrets for dealing with fighters and shooting down enemy missiles. The Scarab and Gonodactylus are now much slower, especially the Gonodactylus, who was meant to be a brutal damage sponge from the beginning. I'm going to go back to experimenting with how the AI handles an asymmetrical hardpoint instead of a built-in weapon for it, but for the time being, the AI seems to handle the ship.
I also went through and revised the engine slots on a lot of the ships and did some other minor touch-ups.
The big work now will consist of getting the Sachumodo release-ready, I think I'm going to postpone the Phase Cruiser for the time being. There's too little distinguishing it from the Doom at the moment.