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Poll

What would you like to see in Blackrock?

More ships
- 757 (23.6%)
More weapons
- 483 (15.1%)
More campaign features
- 481 (15%)
Space monsters
- 707 (22.1%)
More lore
- 209 (6.5%)
More music
- 132 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 278 (8.7%)

Total Members Voted: 1430


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1802151 times)

maximilianyuen

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Re: Blackrock Drive Yards - First version release!
« Reply #105 on: October 07, 2012, 10:56:22 PM »

superb graphic, gonna try it soon
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Fleet construction in progress.

Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #106 on: November 25, 2012, 08:00:57 PM »

Hey guys, it's been a while. My uni subjects don't pass themselves.  :'(

Here's a tentative list of changes for the next release, which is going to be fully campaign integrated!

  • CAMPAIGN:
    - Blackrock station now sells all Blackrock ships and weapons, plus some mid-to-high tech stock items.
    - Changed up the composition of Blackrock fleets a lot.


    SHIPS:
    - Added a phase cruiser, the Nadir-class.
    - Added the Mantis-class frigate.
    - Added the Sachumodo-class Monitor.
    - Locust changed to be a light, cheap frigate instead of a fighter.
    - Krait changed into a heavy fighter, still flies wings of 2.
    - Messed around with Scarab weapon slots
    - Tons of minor stat tweaks for balance. Mostly small speed/Ordnance point nerfs.
    - Changed basic variant loadouts of most Blackrock ships to reflect the new weapons.


    WEAPONS:
    - Added custom graphics for and rebalanced the Squall Cannon.
    - Added BR-1 Autogun.
    - Added Solenoid Quench Gun.
    - Added 'Quill' SRM.


    MISC:
    - Fixed Arcjet Burner sound loop
    - Fixed tons of ship bounding polygons
    - Cleaned up ship graphics for the Nevermore and Revenant


    To do before release:
    - Figure out what the *** to do with the Gonodactylus
    - Make better stock variants
    - Figure out good ship systems for the Mantis, Nadir and Sachumodo
    - Custom hull mods?

I'm gonna have to devote myself to clearing up a few mysteries, such as:
- will I understand enough of the new modding possibilities to be able to do some cool *** I was thinking about doing?
- am I going to survive my finals?
- what is love?
- baby don't hurt me
- don't hurt me
- no more
« Last Edit: November 26, 2012, 04:44:33 AM by Cycerin »
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Kaitol

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Re: Blackrock Drive Yards - First version release!
« Reply #107 on: November 25, 2012, 10:35:05 PM »

Love is Nevermore.

Or, How I learned to stop worrying and love the Lucifer
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #108 on: December 01, 2012, 10:41:33 AM »

:D

Alright, I'm settling into a pretty comfortable identity for most of the ships now. The new Krait is a 8FP mid-speed heavy fighter, with an enormous anti-ship armament but no shields. The Locust is now called the Locust Gunship and is an escort frigate that features multiple small turrets for dealing with fighters and shooting down enemy missiles. The Scarab and Gonodactylus are now much slower, especially the Gonodactylus, who was meant to be a brutal damage sponge from the beginning. I'm going to go back to experimenting with how the AI handles an asymmetrical hardpoint instead of a built-in weapon for it, but for the time being, the AI seems to handle the ship.

I also went through and revised the engine slots on a lot of the ships and did some other minor touch-ups.

The big work now will consist of getting the Sachumodo release-ready, I think I'm going to postpone the Phase Cruiser for the time being. There's too little distinguishing it from the Doom at the moment.
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Talkie Toaster

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Re: Blackrock Drive Yards - First version release!
« Reply #109 on: December 01, 2012, 12:25:22 PM »

Sounds great, though it's a shame the Nadir isn't making it in- had you still not decided on a system for it?
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #110 on: December 01, 2012, 07:03:23 PM »

It had High Energy Focus but it felt too much like shoehorning the ship. Besides, like I said, it still basically only did what the Doom does. I might make a phase destroyer instead, since that niche is (for now) untapped by stock ships.
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Cosmitz

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Re: Blackrock Drive Yards - First version release!
« Reply #111 on: December 03, 2012, 04:08:27 AM »

Awesome work, really high quality and sensible design. How's the talk to getting the faction in Uomoz's compilation going?  :)
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #112 on: December 06, 2012, 02:37:34 AM »

Haven't talked to Uomoz about it much. Either way, right now you can just use both mods at the same time with no problems.
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Uomoz

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Re: Blackrock Drive Yards - First version release!
« Reply #113 on: December 06, 2012, 03:40:32 AM »

I'd like to integrate it.
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #114 on: December 06, 2012, 07:49:13 AM »

Yeah, I think that would be cool. After I wrap up this next release!
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Reshy

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Re: Blackrock Drive Yards - First version release!
« Reply #115 on: December 06, 2012, 12:01:04 PM »

This is Vanilla balanced right?
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #116 on: December 06, 2012, 12:24:35 PM »

Yeah.

edit:
Spoiler
[close]
Say hello to the Kurmaraja. Whoever guesses what the hexagonal lattice is for (gameplay-wise) wins a dota 2 invite! (i have like 10 of them at this point)
« Last Edit: December 06, 2012, 01:26:35 PM by Cycerin »
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Erick Doe

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Re: Blackrock Drive Yards - First version release!
« Reply #117 on: December 06, 2012, 01:35:46 PM »

Gameplay wise? Probably a ship system. It may create a reflective barrier (fortress shield), or launch drones. Kind of reminds me of a beehive. Whatever it is for, it looks really good.
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Uomoz

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Re: Blackrock Drive Yards - First version release!
« Reply #118 on: December 06, 2012, 01:37:05 PM »

I think I'll win this one. But I have 30 dota2 invites already.
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #119 on: December 06, 2012, 01:40:46 PM »

Mr. Doe is onto something... for the record, Uomoz is disqualified due to Circumstances. And like he says, already sitting on a pile of dota 2 invites, the size of which would make even the most battle-hardened garena feeder cry bitter, salty tears.
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