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[0.9.1a] Blackrock Drive Yards

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Cycerin:

[NOT YET COMPATIBLE WITH LATEST STARSECTOR VERSION]
Mod version 0.9.5a
NOTE: Requires GraphicsLib Download here.
NOTE: Requires MagicLib Download here.
Also requires LazyLib
Compatible with Nexerelin, Vesperon Combine



Adds the Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds. This mod includes a massive amount of new ships, weapons and other content, is fully compatible with GraphicsLib with shader maps and other content, and integrated with Nexerelin.

click to view screenshots:
Spoiler




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GAMEPLAY INFO/TIPS:

Blackrock ships have bad to mediocre shields, average armor, good flux stats, excellent mobility, lots of firepower, and mix all weapon types. Every Blackrock ship has a built-in boost to active flux vent rate, meaning they can easily reset flux if given a breather: something you'll want to be doing often, due to the low endurance afforded by your shields.

They are excellent at crushing valuable targets and picking apart slow, but powerful ships. On the other hand, they struggle in fights where they can't find any breathing room for hit-and-run attacks, or against a numerically superior enemy that can flank and surround them. Using the faction's weapons, ships can be built for either high risk/high reward play, or low risk/low reward play. Certain ships break the mold and afford different playstyles.





MISC/EXTRAS:
MUSIC:
Mod Soundtrack by me (Click)


CREDITS:

Created by cycerin (design, sprites, sfx and music, implementation etc)

Code contributions from Dark.Revenant, LazyWizard, Sundog and Trylobot

Portraits and other art contributions from MShadowy and MesoTroniK

Writing by cycerin with some stuff from Dark.Revenant as well

Also, I'd like to thank:

Uomoz
Histidine
EnderNerdcore
LazyWizard
MesoTroniK
Tartiflette
Slaktus

and also Alex and the SS modding community for being great and always being an amazing resource for me and everyone else who likes tinkering around with 2d spaceships

Thank you so much to everyone who has brought me feedback and helped improve the mod since 2012!


Blackrock Drive Yards is a work in progress!

The content from Blackrock Drive Yards belongs to me unless otherwise credited or stated, and you can consider it licensed under Creative Commons / Attrib / Noncommercial for all rights and purposes.

Wriath:
Those things are very cool, look a bit like the link missing between mid and high tech ships.

Trylobot:
This is fantastic work. Your post has been instantly converted to the status of Mod and suitably moved over to the "Mods" subforum. Congratulations and welcome to the modding community of Starfarer! When you have a playable download available I will happily add you to the Index as well.

More! 8)

Brainbread:

--- Quote from: Cycerin on August 19, 2012, 07:45:39 PM ---Coming from a background of playing Battleships Forever and building ships (since 2007) I decided to take some of my old BSF designs, refurbish them in photoshop, and turn them into SF vessels. Soon after, I realized it would be cool to have a faction too, with custom weapons, and custom ship systems, and so on, and so on...

After starting work a few days ago, so far I have a frig, destroyer and cruiser. The garish version of the destroyer is for a hunter-killer fleet consisting solely of elite destroyers (this baby's mostly engines.. I'd love to have a modded burn drive for it that doesn't disable maneuvering, but merely hinders it)


[Scarab, Desdinova, Desdinova II, Nevermore]

Having some trouble implementing my faction in the campaign and so on, but all the ships are up and running. Hopefully I'll have a download up soon! In the meantime, feedback and questions is more than welcome!

--- End quote ---

With the change to Maneuvering Jets (the speed increase + stacking with 0 flux bonus, unless I've gone crazy), that might be a viable option for your ship!

Also, they look fantastic.

FlashFrozen:
Or you can take the burndrive ( and preferably rename it something else/make it your own), in the ship_systems.csv and delete the True from the noturning column but it'll leave most of your turning intact but it'll feel like it turns sluggishly since your going in the forward direction mostly.

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