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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Kipling Radiative v0.4.2 - Weapons and Descriptions 10/Dec/19  (Read 9198 times)

tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.3.1 18/Nov/19
« Reply #15 on: November 18, 2019, 12:51:09 AM »

Ahahaha you're early my friend  ;D
Yep  ;D

Thank you for the update
No worries

Small hotfix 0.3.1; the faction should now properly know their own weapon bps, and the pike should appear in fleets and markets.
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.3.1 18/Nov/19
« Reply #16 on: November 21, 2019, 06:48:18 AM »

Thought I'd make a teaser post for 0.4.0, coming out sometime in the future. I'm adding fighters, new weapons, a new ship and some more content for the star system.

Fighter wielded torpedo MIRV with two EMP warhead side munitions for maximum PD confusion:
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Kulverstukass

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Re: [0.9.1a] Kipling Radiative v0.3.1 18/Nov/19
« Reply #17 on: November 22, 2019, 12:44:56 PM »

for maximum PD confusion
Nope, gonna get wiped out in one flak shot, they're too close to each other.
Maybe making them engine seeking, circling ship to lead PD away would work. :-X
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.3.1 18/Nov/19
« Reply #18 on: November 22, 2019, 03:35:13 PM »

for maximum PD confusion
Nope, gonna get wiped out in one flak shot, they're too close to each other.
Maybe making them engine seeking, circling ship to lead PD away would work. :-X
You are right that flak is a powerful defense against this kind of missile. However, the bomber wing has three seperate vehicles, which means that these torpedoes can reliably get through defensive screens. The single small rack mount of this torpedo is intended to be used against lightly defended targets, and so can be used without saturation. If I were to make the side munitions have that complex behaviour, they would be too overpowered and would have to be their own missile, like how lore wise the limited tracking ability of the atropos means sacrificing half of the damage of a reaper.
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.4 FIGHTERS AND STUFF 28/Nov/19
« Reply #19 on: November 28, 2019, 05:59:08 AM »

0.4 Update out, including the new Laramie-class Heavy Carrier, which features a brand-spanking-new diagonal midline-style deck with new drover-style flares. If you follow the USSC, you might have seen some early drafts  ;D thanks to everyone that gave me feedback.

Will break saves, unfortunately, but I hope you enjoy! Any bugs, issues etc. can be reported or DM'd to me here, or preferably on discord where I'm more active.
« Last Edit: November 28, 2019, 06:07:08 AM by tomatopaste »
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.4 FIGHTERS AND STUFF 2/Dec/19
« Reply #20 on: December 01, 2019, 03:10:53 PM »

Quick fix update 0.4.1:
I fixed the issue of the Laramie carrier cruiser not spawning at all in fleets and markets, and I've added a new custom soundtrack I've composed myself, if you want to listen to it it is here. I'm going to do the rest of the soundtracks in the near future so please give me feedback and suggestions! Thanks, and enjoy the new update  ;D
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BigBeans

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Re: [0.9.1a] Kipling Radiative v0.4 FIGHTERS AND STUFF 2/Dec/19
« Reply #21 on: December 01, 2019, 04:14:13 PM »

Hi, dumb question but where do you find the regular midline non-faction versions of the ships?
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.4 FIGHTERS AND STUFF 2/Dec/19
« Reply #22 on: December 01, 2019, 05:34:56 PM »

Hi, dumb question but where do you find the regular midline non-faction versions of the ships?
That's not a dumb question. In the post I think I mentioned that they are not currently, available, just sprites that I have that I will add as skins at some point. I'll clarify this so it's less unclear :)
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BigBeans

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Re: [0.9.1a] Kipling Radiative v0.4.1 - Music and Fixes 2/Dec/19
« Reply #23 on: December 02, 2019, 01:07:45 AM »

Is there plans to include them in the midline line up? They are nice sprites and more generic ships are always a good thing!
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.4.1 - Music and Fixes 2/Dec/19
« Reply #24 on: December 02, 2019, 03:31:19 AM »

Is there plans to include them in the midline line up? They are nice sprites and more generic ships are always a good thing!
Yes definitely! Although, I am still working on newer content, so I won't be adding them for a while.
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Omnikuken

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Re: [0.9.1a] Kipling Radiative v0.4.1 - Music and Fixes 2/Dec/19
« Reply #25 on: December 03, 2019, 11:29:06 PM »

Downloaded the 0.4.1 from OP a few times, but version checker keeps telling me I have 0.4.0 and it needs updating ..... Yes, I delete the folder everytime so there shouldn't be any version conflicts on my end ..... Either 0.4.1 is a giant hoax or version checker went mad (for this mod only)
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.4.1 - Music and Fixes 2/Dec/19
« Reply #26 on: December 04, 2019, 02:41:22 AM »

Downloaded the 0.4.1 from OP a few times, but version checker keeps telling me I have 0.4.0 and it needs updating ..... Yes, I delete the folder everytime so there shouldn't be any version conflicts on my end ..... Either 0.4.1 is a giant hoax or version checker went mad (for this mod only)
That's my bad, I must have forgotten to include the update to the version file in the download zip. You do have the most up to date version of the mod, that's just something I've buggered up while distributing. It'll be fixed in 0.4.2.  :-\
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tomatopaste

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Re: [0.9.1a] Kipling Radiative v0.4.2 - Weapons and Descriptions 2/Dec/19
« Reply #27 on: December 10, 2019, 02:28:52 AM »

Released 0.4.2 with a new weapon (thanks to Vayra, Histidine and Wisp for assistance), updated descriptions and some sound effects.
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