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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Commissioned Crews 1.3  (Read 8348 times)

Crimson Sky Gaurdian

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Re: [0.9.1a] Commissioned Crews 1.3
« Reply #30 on: October 14, 2019, 12:02:59 PM »

It's in the jar now, so there's another step to it.
Open CommissionedCrews.jar with 7zip and navigate to data\scripts\hullmods\ and replace the file with the old one.
Do i just change file extention from java to class? Because i can pull only .java file from 1.21, there is no .class file because there is no jar folder there at all.
Shoot, didn't notice that. I don't know enough about java to give you a clear answer, but I doubt it.
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exelsiar

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Re: [0.9.1a] Commissioned Crews 1.3
« Reply #31 on: October 15, 2019, 11:19:10 PM »

I'm seeing an oddity happen. The commision bonus is being applied to ships when I inspect any planet, including uninhabited ones.
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Crimson Sky Gaurdian

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Re: [0.9.1a] Commissioned Crews 1.3
« Reply #32 on: October 19, 2019, 04:29:41 AM »

I'm not sure even with a 50% crew reduction it would be worth it once a colony is set up.

Crew expenses are minor even with crew into the thousands.
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