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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Common Drops 1.1 - Cherry picking blueprints made easy  (Read 6950 times)

Crimson Sky Gaurdian

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Re: [0.9.1a] Common Drops 1.1 - Cherry picking blueprints made easy
« Reply #45 on: December 20, 2019, 01:52:15 PM »

And I am back from meditating far away from humanity (my bed) for 40 days and 40 nights!

More to the point since this is getting off topic, is there a way to teak the drop rates myself in the mod settings? Personally not really looking for a balanced mod, I just want to get BPs since I am running a heavily modded game (47 mods 14 of which are factions) and it's increasingly hard for me to find what I want with that much content being pushed in the galaxy.

Side note: It seems I can't exchange most of BPs with Prism Freeport, not sure if vanilla behavior or introduced by this mod.

If you navigate to the data/campaign/procgen folder of this mod you can alter the rates in the drop-groups file.

You can't exchange them at Prism Freeport because they use a different item type than regular blueprints.

I would address this, but I'm actually retiring this mod for one that lets you just "unpack" packages instead. It still has compatibility problems, but far less and they're far easier to resolve.
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Cyan Leader

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Re: [0.9.1a] Common Drops 1.1 - Cherry picking blueprints made easy
« Reply #46 on: December 20, 2019, 06:26:03 PM »

I'll drop in to agree with something I read earlier, diluting drop pools is a real issue. If you're directly impacting how the game rewards players for exploring, there is a risk of making the rewards worse and rare item rarer.   
« Last Edit: December 20, 2019, 11:35:58 PM by Cyan Leader »
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