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Author Topic: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1  (Read 63427 times)

PCCL

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #90 on: November 25, 2020, 01:32:20 AM »

Slight necro from OP, but since there has been multiple requests:

Everything I've done here is completely free to use, all I ask is a nod to the original mod. Go wild!

Same goes for any other mods I've published in the past -- all for the good of the community, I think.

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mmm.... tartiflette

Szasz

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #91 on: November 27, 2020, 06:58:49 AM »

I'm not quite ready to publish it properly yet but I got permission from PCCL to take over this mod, done a few reskins so far, want to get more done before I actually do a proper release though. Here's the current version meantime, it only features a Cerberus, Venture and Lasher at the moment, planning to also do Mule and Shepherd at a minimum.
https://mega.nz/file/Pz5FEaKb#DaHGLEDeyvQIUX3n6cRugixrtLu5qeleVnHa94KWvFU


Before you invest crazy much time into creating it-would-feel-right variants for many vanilla ships I'd like to inform you that Missing Ships mod kinda covers this.
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SukmaZaki

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #92 on: November 27, 2020, 08:02:39 AM »

Well, to be perfectly honest, i'm not a fan of Missing Ship Mod, it's not the pinnacle of ship design and consistency in that ship pack. And i'm pretty sure i'm not the only one, i prefer bump-up my Hegemony fleet with this mod than MSM. The same can be said with Luddic Church and Luddic Path with Luddic Enhancement Mod.
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SukmaZaki

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #93 on: November 27, 2020, 08:07:35 AM »

But then again i'm not painter or modder for that matter, please take my opinion with a grain of salt.
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Retry

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #94 on: November 27, 2020, 08:41:45 AM »

My port/update of this mod to 0.9 was finished recently and can be found here:

https://fractalsoftworks.com/forum/index.php?topic=19440.0
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clown_hand

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #95 on: December 28, 2020, 08:09:29 AM »

Dude, damaged Invader sprites look fricked up.

Spoiler

[close]
« Last Edit: December 28, 2020, 08:13:05 AM by clown_hand »
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SukmaZaki

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Re: [0.8a] Hegemony Expeditionary Auxiliary Fleet v1.1
« Reply #96 on: December 28, 2020, 08:19:12 AM »

I think you're on wrong post.
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