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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 432795 times)

shoi

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1005 on: October 15, 2019, 09:59:48 PM »

I didn't know the ship system gave them an actual buff either, it did seemed like they were better when I used them, but I chalked that up to fighter buffs of my character

I personally think its a good system, depending on the wing the carrier has, because you can absurd amount of damage with piloted wanzer. before the nerf to  zephyr you could melt big ships by just flying above them and using aether splitter
« Last Edit: October 15, 2019, 10:02:10 PM by shoi »
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Florian

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1006 on: October 16, 2019, 11:35:24 AM »

I tried a new game with Nexerelin and Hegemony + Luddic invaded Sivie in first years with huge fleets. I tried to fight back but... I was just outnumbered.

I don't know if it is working as intended and somebody told it was not Nexerelin itself but Diable Avionics mod.
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AgentFransis

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1007 on: October 16, 2019, 12:32:25 PM »

It's just the luck of the draw. In my experience Diable usually loses Staging Point Eclipse and Forward Operating Base to the Hegamony but holds on to Sivie and Belt Operations (though in my last game Belt got decivilized). You can resurrect them if you want by giving them a planet.
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Florian

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1008 on: October 16, 2019, 01:31:56 PM »

If i colonize a system, build structures on it and then give it to the DA, it will sell capitals and rare stuff i don't have blueprints for ?
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AgentFransis

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Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« Reply #1009 on: October 16, 2019, 04:27:59 PM »

Yes, but what you really want is to capture and give them a military world so you can access the military market. It just has to have heavy industry.
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