Couldnt you just strafe to your target instead of just driving there normally? Would be just a normal speed boost.
ohhhhhh,
the fond memories of X3:R and X3:TC where capitals fly faster using their strafe drives rather than their main engines.
Ah, yes, I recall that as well. I haven't touched those games in awhile because the UI is so... cumbersome now. Especially when you consider stuff like XTM.
though really, i dont see why the top speed needs to be nerfed and why we can't just have aux thrusters also just increase strafe speed.
There is that. You'd just need to change (increase) the OP cost appropriately and add the desired strafe speed boost.
On the flip side, I'd like to to be a bit more modular so you don't waste OP on a feature you don't really want or need. (Turn rate vs Lateral Speed). Having a separate hull mod makes it more flexible, but I see where you're coming from. I never considered that approach for my idea.
As for the max speed nerf: that's just an idea to help balance the more viable use of strafing if vectored thrust speed = max speed. The original idea was thus:
"Vectored Engines: Vectored nozzles are installed to your ship's main engines. All engine output is available for strafing, though the installation of the nozzles decrease overall output."
I guess another way would be to make Strafe Speed = Max speed, but make it an expensive mod, like Heavy Armor or Aug Engines. Though I would fear some frigates more than I already do at times... (Elite Tempests...) Then again, the increase in OP cost comapred to my original idea could balance that out well enough, huh?
Couldnt you just strafe to your target instead of just driving there normally? Would be just a normal speed boost.
The strafe speed on something like a Paragon is like only 5-10. It's barely noticeable at all. Also, it doesn't seem to stack over the max speed of a ship anyway. Unless you meant while having the hull mod? I wouldn't want strafe speed to exceed cruise speeds, though that would make for some awesome (and perhaps hilarious) Conquest builds, no? (Can you image a Conquest with both Aux Thrusters, some form of Vectored Thrusterss, and its Maneuvering Jets coasting along, always sideways? Perpetual broadsides!)
Just keep in mind that even if you could strafe faster than you can cruise, which way you're facing while moving does matter (weapon arcs. Shield arcs too, for frontal types.)