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Author Topic: Starfarer Mod Manager (0.1.3 alpha) - download available!  (Read 45421 times)

neonesis

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #60 on: August 19, 2012, 01:04:30 PM »

lol, all of them do, haha!
I already fixed the problem with whitespace parsing in mod_info files, but I have to squash the bugs FlashFrozen reported before I put up next version.

Also, sproginator, please run the SMM as administrator, the log file should appear so you can link it. This is a temporary fix, I will be looking into ways to make it work without administrative rights.

And also, big thanks to everybody who is patient enough and still tries to make this work instead of just throwing it out through the window!
« Last Edit: August 19, 2012, 01:06:05 PM by neonesis »
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The Counter

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #61 on: August 19, 2012, 01:14:03 PM »

Nice looking stuff, another thing that I'll need to keep an eye on.
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Sproginator

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #62 on: August 19, 2012, 01:14:18 PM »

lol, all of them do, haha!
I already fixed the problem with whitespace parsing in mod_info files, but I have to squash the bugs FlashFrozen reported before I put up next version.

Also, sproginator, please run the SMM as administrator, the log file should appear so you can link it. This is a temporary fix, I will be looking into ways to make it work without administrative rights.

And also, big thanks to everybody who is patient enough and still tries to make this work instead of just throwing it out through the window!

[INFO][0] MainWindow: Starfarer Mod Manager initialising...
[INFO][104] MainWindow: MainWindow component initialised.
[INFO][105] Loading StarfarerDirectory from registry...
[INFO][106] StarfarerDirectory loaded from registry with value = C:\Program Files\Fractal Softworks\Starfarer
[INFO][106] Loading CompilationDisabling from registry...
[INFO][106] CompilationDisabling loaded from registry with value = True
[INFO][106] Loading OverrideEnabled from registry...
[INFO][106] OverrideEnabled loaded from registry with value = False
[INFO][106] Saving settings to registry...
[INFO][107] Saved settings.
[INFO][109] Loading DirectoryInfo from C:\Program Files\Fractal Softworks\Starfarer\mods
[INFO][109] Getting directory list from C:\Program Files\Fractal Softworks\Starfarer\mods
[INFO][110] LoadModData: Loading mods...
[INFO][114] GetModFilePath: Looking for mod_info.json file in C:\Program Files\Fractal Softworks\Starfarer\mods\ScribbleFarer0.4
[INFO][123] ParseModFile: Loading mod_info.json from C:\Program Files\Fractal Softworks\Starfarer\mods\ScribbleFarer0.4\mod_info.json
[INFO][123] ParseModFile: Reading from C:\Program Files\Fractal Softworks\Starfarer\mods\ScribbleFarer0.4\mod_info.json
[INFO][124] ParseModFile: Removing unnecesary lines and comments...
[INFO][124] ParseModFile: Parsing variables...
[INFO][124] ParseModFile: mod info: internalID = Scribblefarer
[INFO][124] ParseModFile: mod info: modName = ScribbleFarer
[INFO][124] ParseModFile: mod info: modVersion = 0.4
[INFO][124] ParseModFile: mod info: modDescription = One day, A programmer's childs notebook fell into the scanner, Welcome to the wonderful warzone it has made!
[INFO][124] ParseModFile: mod info: gameVersion = 0.35a
[INFO][124] ParseModFile: mod info: author = Sproginator , TheSoldier , Sdmike1 , Upgradecap, BladeSkydancer
[INFO][124] ParseModFile: mod info: totalConversion = false
[INFO][124] ParseModFile: mod info: Entering "replace"  variable mode.
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Sproginator

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #63 on: August 19, 2012, 01:14:40 PM »

Uninstalled all my mods, then ran it, it worked, tried to add a mod, failed :P
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neonesis

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #64 on: August 19, 2012, 01:23:48 PM »

Uninstalled all my mods, then ran it, it worked, tried to add a mod, failed :P

Did you try to add your own mod? (I'm asking because the logfile shows there is a problem with your mod's mod_info file, which I will look into now - it's probably another parsing bug, or the one I already fixed).

EDIT: Checked it and... you troll! :D You actually have "replace" variable, with no items! SMM was not prepared for such evil sorcery. Fixing now.
« Last Edit: August 19, 2012, 02:18:08 PM by neonesis »
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Sproginator

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #65 on: August 19, 2012, 02:20:33 PM »

Uninstalled all my mods, then ran it, it worked, tried to add a mod, failed :P

Did you try to add your own mod? (I'm asking because the logfile shows there is a problem with your mod's mod_info file, which I will look into now - it's probably another parsing bug, or the one I already fixed).

EDIT: Checked it and... you troll! :D You actually have "replace" variable, with no items! SMM was not prepared for such evil sorcery. Fixing now.
Mah bad, I'll fix that my end too lol
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
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neonesis

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #66 on: August 19, 2012, 03:04:44 PM »

New version, should fix the most "crashy" problems, I hope.

Download: http://www.mediafire.com/?ku5jxricj6hio77

Please pay attention that the smm_log.txt file is now created in your %APPDATA%\Starfarer Mod Manager\ directory, rather than Starfarer directory. This is to circumvent the write permissions requiring administrative rights in Program Files.
« Last Edit: August 20, 2012, 03:00:05 AM by neonesis »
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silentstormpt

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #67 on: August 19, 2012, 05:27:09 PM »

No problems so far, tried with both my mods and it seems fine.
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Sproginator

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #68 on: August 19, 2012, 05:27:55 PM »

No problems so far, tried with both my mods and it seems fine.
All better now, I'll work on updating my mods tomorrow, it's 1:30am here, so goodnight
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A person who's never made a mistake, never tried anything new
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WarStalkeR

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Re: Starfarer Mod Manager (0.1 alpha) - download available!
« Reply #69 on: August 20, 2012, 08:52:33 AM »

What about Mono? I have no idea how good it actually is, but it seems like a way to get a C# program to run on Mac/Linux. Assuming it's not an enormous pain to set up and use.
It's pretty much pain, I can tell you from my own experience.

neonesis, you've done very great job writing mod manager, you can try to write it in Java, Java & C# have pretty much the same syntax, both of them object oriented and in addition Java works on every possible OS :)
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CrashToDesktop

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #70 on: August 28, 2012, 02:43:43 PM »

Oh yea, this isn't starting for me.  It used to start perfectly, now I just double-click it and nothing happens.
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neonesis

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #71 on: August 29, 2012, 11:05:55 AM »

Oh yea, this isn't starting for me.  It used to start perfectly, now I just double-click it and nothing happens.
Could you please attach (or send me) a log file? It's located in your APPDATA folder, that is C:\Users\<username>\AppData\Roaming\Starfarer Mod Manager\ on default.
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CrashToDesktop

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #72 on: August 29, 2012, 12:24:11 PM »

Here you go, attached.

[attachment deleted by admin]
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sotales

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #73 on: September 21, 2013, 06:57:34 AM »

Is this still being supported/developed?
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neonesis

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Re: Starfarer Mod Manager (0.1.3 alpha) - download available!
« Reply #74 on: September 21, 2013, 07:24:14 AM »

Is this still being supported/developed?
I still have the source code, but I abandoned development a while ago due to not much interest/RL issues. I might resume the project some day (and choose different technology...), but I think that default mod support in Starsector is already good enough, thus making such manager obsolete.
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