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Author Topic: Starfarer Mod Manager (0.1.3 alpha) - download available!  (Read 45593 times)

neonesis

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #45 on: August 19, 2012, 11:12:17 AM »

You may want to list some compatible mods
Do you mean listing compatible mods per mod in the actual program, or the mods that are compatible with the SMM (they have added new variables)?

The ones that have the new variables, by the way, i cannot get the mod to work, I just follow the installer and it doesnt work :/

To everybody who experiences crash, strange behaviour, bugs  - please write here/send me a PM, and most importantly, link the smm_log.txt file which should be in the SMM directory.

Please do so, since I have no idea what might be the problem just from the information that it doesn't start.

I could list the compatible mods, but that would require every mod author to write a PM to me, stating that their mod is compatible. I just don't find that necessary, it's enough if mod author writes the compability in the mod's release notes, as Uomoz did for his Uomoz's Corvus.
« Last Edit: August 19, 2012, 11:16:54 AM by neonesis »
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Sproginator

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #46 on: August 19, 2012, 11:18:34 AM »

I simply cant upload it, as there isnt even a file there, it just crashes on startup
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neonesis

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #47 on: August 19, 2012, 11:23:05 AM »

I simply cant upload it, as there isnt even a file there, it just crashes on startup
Now that's very strange, since logfile creation is the first thing this application does. There is literally nothing else being done before the file is set up and the "SMM initialising" line is written out.

Are you sure you have .NET 4.0 installed? What operating system do you use? Where did you install the SMM? (you can answer in PM if you don't like stating these things in public)
« Last Edit: August 19, 2012, 11:29:08 AM by neonesis »
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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #48 on: August 19, 2012, 11:26:04 AM »

I simply cant upload it, as there isnt even a file there, it just crashes on startup
Now that's very strange, since logfile creation is the first thing this application does. There is literally nothing else being done before the file is set up and the "SMM initialising" line is written out.

Are you sure you have .NET 4.0 installed? What operating system do you use? Where did you install the SMM? (you can answer in PM if you don't like stating these things in public)

Yes, Vista, In C:\Program Files\Fractal Softworks\Starfarer, Sound good? :P
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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #49 on: August 19, 2012, 11:26:52 AM »

I also have Codex installed, is that a problem?
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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #50 on: August 19, 2012, 11:27:38 AM »

I also have Codex installed, is that a problem?
Nevermind, uninstalled that, no dice, still broke XD
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neonesis

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #51 on: August 19, 2012, 11:29:32 AM »

Sorry, it looks like my fault, although it's a very strange bug - the file is being created when debugging, but not when I just copy the .exe into SF directory.

Stay tuned.
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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #52 on: August 19, 2012, 11:34:18 AM »

Sorry, it looks like my fault, although it's a very strange bug - the file is being created when debugging, but not when I just copy the .exe into SF directory.

Stay tuned.
ok....
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FlashFrozen

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #53 on: August 19, 2012, 11:57:24 AM »

Neat things happen when you have total conversion selected first, then go on to select a compilation such as UC,

Think the error dialogs are a bit reversed but okay :D

Also another quirk.
And I tried adding into the mod_info.json like this to see what would happen, it'll make the manager unlaunchable without any real dialog specifying what's wrong

   "gameVersion":"0.53.1a",
     "m_isVanillaBalanced":"true",
     "m_isCompilation":"false",   

      "m_incompatibleWith":"Collection, UomozCorvus",

Or

   "gameVersion":"0.53.1a",

     "m_isVanillaBalanced":"true",
     "m_isCompilation":"false",   
      "m_incompatibleWith":"Collection, UomozCorvus",

smm.log

Code
[INFO][35] ParseModFile: mod info: internalID = Neutrino
[INFO][35] ParseModFile: mod info: modName = Neutrino Corporation
[INFO][35] ParseModFile: mod info: modVersion = 1.35
[INFO][35] ParseModFile: mod info: modDescription = 13 neutrino ships, and 2 bombers with 3 fighters and 15 unique weapons
[INFO][35] ParseModFile: mod info: gameVersion = 0.53.1a

and it'll just end like that.

Error stems from the fact the manager doesn't work with blank spaces where it was expecting values which can be a bit misleading without any error messages saying so :)

Neat program though :D
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neonesis

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #54 on: August 19, 2012, 12:01:18 PM »

About the logfile not appearing - so it looks like the SMM may need administrative rights to write to folders such as Program Files. I will try to resolve that somehow.

stuff
Yeah, I've just got another report about that, and I'm working on it - I simply didn't remember to throw away these whitespaces while loading data.
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FlashFrozen

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #55 on: August 19, 2012, 12:06:28 PM »

Also, is the "CONFLICTS DETECTED" supposed to go off every time you activate a lone singular mod? or isn't it supposed to only light up when you have two mods that actually are in conflict?
Because atm, if you only activate one mod but have a conflicting mod that isn't activated it'll still throw up the warning.

Also I like how the compilation disables all the currently existing mods already contained, but you can simply reactivate the corresponding disabled mods, feature? or bug? xP
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neonesis

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #56 on: August 19, 2012, 12:12:35 PM »

Also, is the "CONFLICTS DETECTED" supposed to go off every time you activate a lone singular mod? or isn't it supposed to only light up when you have two mods that actually are in conflict?
Because atm, if you only activate one mod but have a conflicting mod that isn't activated it'll still throw up the warning.

Also I like how the compilation disables all the currently existing mods already contained, but you can simply reactivate the corresponding disabled mods, feature? or bug? xP
Both are bugs ;) But what mods do you have/are activating? It worked as it should when I tested it.
« Last Edit: August 19, 2012, 12:15:06 PM by neonesis »
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FlashFrozen

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #57 on: August 19, 2012, 12:26:32 PM »

I'm just testing out the new variables with my own mod (neutrino) and with Uomoz's corvus

for example, if I enable my mod first, then enable UC it'll disable my mod as it should,

But then I just click to activate my mod again and it'll let me.
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theSONY

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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #58 on: August 19, 2012, 01:00:34 PM »

I simply cant upload it, as there isnt even a file there, it just crashes on startup

i know that pain
to fix that, go to your MOD folder,erase or move your extracted MOD's folder (just make sure your MOD folder is clear of any extracted files)
then start up Mod Menager & then just put your folders 1 by 1 to the MOD folder, & see wich one couse the crashes :)
(i do the same stuff)

PS: sorry 4 my english, its beer foult... well 6 of them ;P
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Re: Starfarer Mod Manager (0.1.2 alpha) - download available!
« Reply #59 on: August 19, 2012, 01:01:47 PM »

lol, all of them do, haha!
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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