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Author Topic: Fighters  (Read 18236 times)

Voyager I

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Re: Fighters
« Reply #60 on: August 20, 2012, 12:49:54 AM »

and that is where the fallacy begins:

See, you are the one getting aggressive here, making pouty faces and throwing out accusations like this.

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by looking just at OP cost, all the fighters look meh in comparison.

however, at some point you will reach a stage where it would be more beneficial to replace ships with fighters due to the fact that those ships are barely contributing to the fights either because they can't get there or the field is so saturated that they are taking more time maneuvering than they are shooting.

It's a pretty clear pattern that that bigger things are more OP efficient in terms of how much survivability and firepower they bring to the battle.  This is offset by other advantages for the lighter frames and weapons like torpedoes that do a good job of leveling the playing field.  Nobody here is saying that fighters in general are useless.  Instead, we are looking at one specific fighter that has a cost which is out of line with its capabilities.  There is nothing wrong with having a slow, heavyweight fighter that serves as an escort for destroyers and other heavier craft, but we're talking about a support wing that has the same deployment cost as the destroyers themselves (and a pricetag that isn't too far off that mark) and loses the signature mobility of fighters without really getting anything to make up for it.


What do people think of the Torpedo Bombers?  For 5 points they can put a pretty big dent into things...but then again, for 5 points I could just load up a Lasher with Atropos Racks and missile upgrades.
I'd say they're worth it if you can protect them and reload them. A Lasher runs out of ammo after one volley, Daggers can reload. 12000 points of HE damage per reload is some serious firepower. The dagger clearly wins for strike purposes: The Lasher can only match a Dagger's strike power once with it's first volley, then it has minimal strike power afterwards... While the daggers are still running around with 12000 points of hurt just waiting for a ship to get in front of them.

The only reason I'm hesitant to use them is that things big enough to get hit by unguided torpedoes tend to have a lot of point defenses around them.  The little guys seem to be good at getting their payloads through thanks to fighter pathing and an fearless AI routine, but I'm not sure I trust them to make it back afterwards.  They have to survive (or at least deliver) two runs to match a Lasher, which can mount twin three racks with guidance upgrades and transitions into a handy anti-fighter platform after it runs dry.
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Tarran

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Re: Fighters
« Reply #61 on: August 20, 2012, 01:02:46 AM »

They have to survive (or at least deliver) two runs to match a Lasher, which can mount twin three racks
No, they only have to make one.

Daggers fire Reaper torpedoes (red, unguided, fast), which do 4000 damage each. With 3 of those, you can cause 12000 damage.

The 2-racks fire Atropos torpedoes (yellow, guided, slow), which do 2000 damage each. With a missile mod, you can mount up to 6 of them, for a total of 12000 damage.

transitions into a handy anti-fighter platform after it runs dry.
It does, but then again it loses most strike capabilities after it runs dry.
« Last Edit: August 20, 2012, 01:16:19 AM by Tarran »
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Catra

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Re: Fighters
« Reply #62 on: August 20, 2012, 01:10:14 AM »

yeah, you should study speech a bit more. that's neither aggressive nor accusational.

if you want to call me out on something, then atleast put some effort into it.

if you want to say something to me, there's a perfectly good PM system at your disposal.


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loses the signature mobility of fighters without really getting anything to make up for it.

actually, they gain a noticeably more effective weapon for dealing with ships: the Light Assault Gun.


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but I'm not sure I trust them to make it back afterwards.

which is why they have shields, so they can get back, and they do so very well at that, provided your carrier doesn't make them path through enemies.
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Archduke Astro

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Re: Fighters
« Reply #63 on: August 20, 2012, 01:51:48 AM »

or that he was from the get go
If you want civilized discussions on this board, I'd suggest not adding fuel to the fire.

and that i already did address his points.
Address does not equal response. If you did address his points, link to your responses rather than ignoring his points.

Lets just close this thread.
Word.

Done.

Kids, you need to cool off and revisit this later. Thread closed for now.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....
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