Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Poll

Next ship class?

frigate
destroyer
cruiser
capital

Pages: 1 ... 10 11 [12] 13 14 ... 17

Author Topic: (Apr-18) StarSECTOR Plus[ADOPT THIS MOD] 1.12  (Read 130561 times)

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #165 on: October 23, 2012, 01:38:02 PM »

the Armory has a large needler integrally built into the ship, it differs from the storm in that it's less accurate and has a higher ammo count.
the Barracuda has a large integral laser, shoots a long range beam.
the Tinderbox (heg again) is a frigate with a large number of magnetic bombs
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

bluntfang

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #166 on: October 23, 2012, 10:34:11 PM »

In general I try to play that I only use ships I capture. As such I have not used too many of the new ones. I do have a couple of barrage destroyers.
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #167 on: November 02, 2012, 03:56:13 PM »

tired...
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

conorano

  • Commander
  • ***
  • Posts: 181
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #168 on: November 10, 2012, 05:44:32 AM »

i have a sugestion (if you still take them) what i think the game misses is a cruiser that can be on its own (maybe just fighters or something). like with lots of pd's good cargo sive and a hangar bay. ooh and ofcourse good speed and manuveability. this could be too OP for a cruiser though
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #169 on: November 10, 2012, 08:30:22 AM »

i have a sugestion (if you still take them) what i think the game misses is a cruiser that can be on its own (maybe just fighters or something). like with lots of pd's good cargo sive and a hangar bay. ooh and ofcourse good speed and manuveability. this could be too OP for a cruiser though
you mean like the apogee
Logged
Fractalsoftworks limited edition ban hammer.

conorano

  • Commander
  • ***
  • Posts: 181
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #170 on: November 10, 2012, 02:17:06 PM »

i have a sugestion (if you still take them) what i think the game misses is a cruiser that can be on its own (maybe just fighters or something). like with lots of pd's good cargo sive and a hangar bay. ooh and ofcourse good speed and manuveability. this could be too OP for a cruiser though
you mean like the apogee
yeah XD but i think the game could use more of them
Logged

Plasmatic

  • Admiral
  • *****
  • Posts: 500
  • Curious no?
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #171 on: November 12, 2012, 12:14:53 AM »

Would you be open to integrating a certain mod into yours?

Namingly:
http://fractalsoftworks.com/forum/index.php?topic=4605.0

Both mods modify vanilla fleets so we cannot use both, but the above linked mod only adds variants to ships so I figure it would simply be to add the new variants among the possible ones to spawn?

Would add some flavor to the vanilla ships :)
Logged
"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

Abaddon

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #172 on: November 13, 2012, 02:27:51 PM »

-stares at ships, starts drooling.....falls off chair and has an orgasmic seizure-
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #173 on: November 13, 2012, 09:18:27 PM »

I think a decent cruiser I made was the Maxime.

it's appearing in the next update for sure
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

SlugMan

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #174 on: November 17, 2012, 04:04:53 AM »

Hi, I joined up on the forums just so I could post a bug report :)

a couple things:
1) is it just me or does the mod report itself at 1.08 (despite a clean 1.10 install) in the mods list?
2) I've encountered this crash a few times and was wondering if this is known?  Only encountered either just before or during a battle with 'Tri-tachyon' fleets
Spoiler
5329171 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.OoOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.ÒÖ0000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.OOoO.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Finally got a little bored with Vanilla Starfarer for the time being (can't wait for the real MEAT of the game to get put in!) and installed this.  It's been a blast.  Thanks for everyones hard work!
« Last Edit: November 17, 2012, 04:06:46 AM by SlugMan »
Logged

erynr73

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #175 on: November 17, 2012, 07:54:28 AM »

I've run across the same bug when engaging a Tri-tachyon fleet, also had it happen while running a simulation in the Refit screen when I scrolled down on the ship list of enemy reinforcements.  I was just to lazy to search for the error log.    :P
Logged

Plasmatic

  • Admiral
  • *****
  • Posts: 500
  • Curious no?
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #176 on: November 17, 2012, 01:55:55 PM »

Hi, I joined up on the forums just so I could post a bug report :)

a couple things:
1) is it just me or does the mod report itself at 1.08 (despite a clean 1.10 install) in the mods list?
2) I've encountered this crash a few times and was wondering if this is known?  Only encountered either just before or during a battle with 'Tri-tachyon' fleets
Spoiler
5329171 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.OoOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.ÒÖ0000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.OOoO.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Finally got a little bored with Vanilla Starfarer for the time being (can't wait for the real MEAT of the game to get put in!) and installed this.  It's been a blast.  Thanks for everyones hard work!

I do believe he has simply forgotten to update the text file that tells the mod list what version to display :)
Logged
"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #177 on: November 19, 2012, 02:42:31 PM »

Hi, I joined up on the forums just so I could post a bug report :)

a couple things:
1) is it just me or does the mod report itself at 1.08 (despite a clean 1.10 install) in the mods list?
2) I've encountered this crash a few times and was wondering if this is known?  Only encountered either just before or during a battle with 'Tri-tachyon' fleets
Spoiler
5329171 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.OoOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.ÒÖ0000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.OOoO.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Finally got a little bored with Vanilla Starfarer for the time being (can't wait for the real MEAT of the game to get put in!) and installed this.  It's been a blast.  Thanks for everyones hard work!

I do believe he has simply forgotten to update the text file that tells the mod list what version to display :)
Well the easy solution would be to remove the mynar. and you're right about the text file, my bad. 1.11 will be ready soon enough
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Saranis

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #178 on: November 26, 2012, 05:28:20 PM »

Hi, I joined up on the forums just so I could post a bug report :)

a couple things:
1) is it just me or does the mod report itself at 1.08 (despite a clean 1.10 install) in the mods list?
2) I've encountered this crash a few times and was wondering if this is known?  Only encountered either just before or during a battle with 'Tri-tachyon' fleets
Spoiler
5329171 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
java.lang.RuntimeException: Ship hull [plus_mynar] variant [plus_mynar_assault]: slot id [WS0004] not found for weapon [irpulse]
   at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.OoOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.ÒÖ0000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.OOoO.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Finally got a little bored with Vanilla Starfarer for the time being (can't wait for the real MEAT of the game to get put in!) and installed this.  It's been a blast.  Thanks for everyones hard work!

I do believe he has simply forgotten to update the text file that tells the mod list what version to display :)
Well the easy solution would be to remove the mynar. and you're right about the text file, my bad. 1.11 will be ready soon enough

I have another solution that worked for me without removing the variant. (Hopefully you dont mind) Open "plus_mynar_assault.Variant" file in the mods\Starfarer Plus 1.10\data\variants folder and change the "WS0003" and "WS0004" to "WS0005" and "WS0006".

The reason for the error is the mod is trying to assign weapons to weapon slots that the ship doesn't have. The ship for some reason has weapon slots for WS1, WS2, WS5, and WS6 but skips 3 and 4.

Hope this helps fix the problem for you as it did me.
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Starfarer Plus (1.10)(ICE CREAM!)
« Reply #179 on: December 06, 2012, 01:26:21 PM »

Still tinkering away,  tweaking ship ordinance points, balancing etc...
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone
Pages: 1 ... 10 11 [12] 13 14 ... 17