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Author Topic: (Apr-18) StarSECTOR Plus[ADOPT THIS MOD] 1.12  (Read 130562 times)

medikohl

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #225 on: July 14, 2013, 11:02:10 PM »

having issues with weapons right now.

What's wrong with them?

just a bit of a time sink for me at the moment,
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Az the Squishy

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #226 on: September 16, 2013, 11:56:14 PM »

You think this'll be updated to .6 along with the rest of the mods who bother to?
I hope so, this mod looks like it'd be fun with the Fleet Controll mod. x3

Titann

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #227 on: October 29, 2013, 03:23:06 AM »

I love this mod.I hope it will be updated to 0.6.1.
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sirboomalot

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #228 on: October 29, 2013, 08:20:34 PM »

I too would like to see this mod updated, if possible.
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Wunder

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #229 on: October 30, 2013, 07:03:23 AM »

all I want is the parrot as a singular.
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Deathven

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #230 on: November 03, 2013, 09:20:38 AM »

Agreed on the updating of this mod. I used it last year when I got it as starfarer and I had a lot of fun with it!
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medikohl

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #231 on: November 10, 2013, 06:01:19 AM »

Ok, obviously there is a bit of interest in me updating this thing.

Problem: I'm good at making ships, balancing them, and adding them to the fleet lists.
Not exactly a master coder here. If I could get someone who can update this so I can continue to expand it, I would be very grateful, otherwise It'll take me far longer to get this done.
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Deathven

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #232 on: November 11, 2013, 03:23:35 PM »

Hrmmm... I would help...If I had time and if I could even code at all... T_T I got some knowledge but not enough to help at all...
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medikohl

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #233 on: December 10, 2013, 12:57:57 AM »

well crap, there goes about 70ish ships down the drain.
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sirboomalot

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #234 on: December 10, 2013, 03:29:37 AM »

Down the drain?!  :o
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Flare

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #235 on: December 10, 2013, 11:34:13 PM »

Do you just need someone to work out the factions file? I'm almost done with a fodder faction so newbies have more stuff to shoot at, and I can do yours along side of mine.

Edit: Hmm, I might not be able to do it, some of the tutorials on faction generators look pretty old.
« Last Edit: December 11, 2013, 02:02:50 AM by Flare »
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xenoargh

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #236 on: December 11, 2013, 10:20:35 AM »

Here's a 0.61a working version of the mod.  Nothing fancy, but it's playable :)

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medikohl

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #237 on: December 11, 2013, 02:31:38 PM »

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Thesnakeman

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #238 on: December 16, 2013, 08:56:54 AM »

i get this error as i try to run any mod
this is upon startup
Fatal: error loading (graphic/ui/sf_splash1.jpg) resource, not found in(C:/program files (x86)/fractal softwarks/starsector/starsector-core/../mods/starsector plus 1.12,.../stasrfarer.res/res,CLASSPATH)
(this is a rough copy of the message)
the game runs good on vanilla
let me know if i need any more info and i will try to provide it
Thanks
Thomas
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silentstormpt

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Re: (Apr-18) StarSECTOR Plus[I updated finally] 1.12
« Reply #239 on: December 16, 2013, 04:52:11 PM »

Seems like it still has the old image naming (from when it was sf meaning starfarer and now is starsector) renaming its should fix it, if it somehow still crashes,just remove the UI folder from the mod until a complete update is done on the mod.
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