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Versions, concerning ShaderLib

Fully support ShaderLib - Mod becomes dependant.
- 5 (71.4%)
Make versions with and without ShaderLib support
- 2 (28.6%)

Total Members Voted: 7


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Author Topic: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV  (Read 137236 times)

Tommy

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #315 on: January 21, 2015, 12:16:59 AM »

Hey, could you take a look at the initial relationship ?

Iirc, they are always hostile when I start up a new campaign.
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Tommy

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #316 on: January 21, 2015, 03:25:10 AM »

Roger that.
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Tommy

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #317 on: January 24, 2015, 02:25:45 PM »

So I wanted to ask, I see 3 factions of Gedune together with 3 systems. I can only find the vengeful Gedune in those 3 systems.

But on the faction list I see two more: MAGIS drone & Gedui Exiles. Where can I find them ? :)
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Hyph_K31

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #318 on: January 24, 2015, 02:41:14 PM »

The other two factions are still veeery WIP.

Currently, only the 'Gedune' and the MAGI exist as factions, the Exiles currently only have ships.

You will be able to find the MAGI' Drones in most systems (Perhaps not in the current Dev version, but in the coming update they will! For now, Askonia and Corvus will be your best bet), spawning around the perimeter. By default they are neutral towards the player, and are coloured a dark green. The MAGI faction is nowhere near complete, yet!
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"GEDUNE, stop venting in front of your classmates!"

Tommy

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #319 on: January 24, 2015, 03:00:45 PM »

Thanks for the clarification!

I love the Gedune. You might even try to make one of the other factions an end-game faction, like the Templars are.
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Sleepyfish

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #320 on: January 26, 2015, 04:45:20 PM »

Thanks for the clarification!

I love the Gedune. You might even try to make one of the other factions an end-game faction, like the Templars are.

That would be quite a massive undertaking, since boss factions should be cleverly done and balanced with trickery rather than tacking on zeros at the end of the stat numbers. That said, I BELIEVE IN YOU HYPH! 
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Voiddweller

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #321 on: February 15, 2015, 11:20:13 AM »

Those ships is kinda OP. They spam missiles, spam blaster fire, spam drones... Too fast flux regen too. Once you get one of this ships, all comparable vanilla stuff become obsolete
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Hyph_K31

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #322 on: February 27, 2015, 10:06:48 AM »

Hello, quick post to say that I'm still are and still working ^_^ Having trouble getting much work done on the mod though  :-X

@Voiddweller: I'll take a look at things, re-balance is as always an on-going thing (That isn't news to anyone, really, is it?). In future, Gedune ships will be harder to obtain by default, and likely suffer some kind of malus when in the hands of the player/Other non-Gedune factions.

I definitely should look at improving variant/fleet compositions. I've yet to look into the new method for spawning fleets! It's on my to-do list.

As for boss factions... Heh Heh Heh

That'll happen at roughly the same time capitals happen, if you know what I mean. ;)
One of the original ideas for the Gedune was their flagship - A powerful relic from their past that is SOMEHOW still operational. Fighting that monster and its supporting fleet would be no small undertaking.

 The dev version should work perfectly well with the recent update, a download link is on the first post. That's all for now!
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DinoZavarski

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #323 on: March 07, 2015, 10:04:21 PM »

There is a filename case typo that breaks game loading in data/config/settings.json :

graphics/gedune/shaders/material/ships/gedune_bakoros_map.png

has to become:

graphics/gedune/shaders/material/ships/gedune_Bakoros_map.png
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Hyph_K31

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Re: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV
« Reply #324 on: March 08, 2015, 06:22:13 AM »

Thanks for the report ^^

Fixed in the downloadable dev.
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