Another minor update, and time for a recap for those who didn't catch the last few versions changes.
In this update, this happened;
Spoiler
Version 1.7.1
- Added and removed Tartiflettes Vibrating beam effect to Capacitor Pulse Beams, the java remains for possible later use.
- Added new mission "Birth" expect more to come!
- Various tinkerings
- Completely changed variant IDs to a better system. I can now acutally remeber each variant accurately... Which is a plus.
And things to look out for in general; The Dahkan has for the past few versions had a new ship system that essentially allows it to eat CR in return for a general increase in combat ability. Great for short fights, not so great for long ones - it is entirely possible for a Dahkan to completely use up its CR and actually die by the hands (Hooves?) of a Buffalo. You'll get the generic CR warning as soon as a Dahkan in your fleet uses its system. The AI is dumb for this system, so keep an eye on them if you don't want to have a supply guzzling monster on your hands. On the other hand, watch out for enemy volleys of blaster bolts.
The Dahkan also switched out its Disruptor array for a Spinal Capcitor Pulse laser a few updates ago, this thing hurts. Especially if its system is active! Insta death for most unshielded frigates.
I've added a few Exile ships this last update, which you can currently only find and play in the Gedune testing mission - they're fun, but also slightly OP... Especially the Kitsune MKII. They'll be fixed asap.
A bunch of other things, I'm horribly lazy you know.For a few mods, the Gedune will spawn raiding outposts and will send convoys to and from Gedui. The convoys to Gedui are case sensitive, a Convoy from Anar will be laden with lovely SHI stuff. As yet I've not added this functionality for most other mods. Only Exi, Citadel and SHI are included at the moment.
As a parting remark;
EAT PLASMA, HUMANS!