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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Versions, concerning ShaderLib

Fully support ShaderLib - Mod becomes dependant.
- 5 (71.4%)
Make versions with and without ShaderLib support
- 2 (28.6%)

Total Members Voted: 7


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Author Topic: [0.6.2a] The Gedune - v1.7.2 - Get Up! - Working DEV  (Read 161738 times)

Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #30 on: October 07, 2012, 07:15:42 AM »

Updated!
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Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #31 on: October 14, 2012, 12:38:49 PM »

Update!

New ship added, The Bakoros, along with it's own built in weapons, and new ship system; Kyra Drones.

new fleet added! watch out for the collectors, they have a rather unique Tezen.
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erynr73

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Re: The Gedune - Faction mod.
« Reply #32 on: October 14, 2012, 04:32:18 PM »

Game crashes when trying to load.  Here's the error message:

Fatal: Weapon spec [gedune_reithe] not found!
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Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #33 on: October 15, 2012, 02:10:31 AM »

Oh lowd, can you send the the log?
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Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #34 on: October 15, 2012, 02:13:56 AM »

I've just had a look at the dropbox file for download, everything seems to be in order. could you perhaps send me the version you've got? and maybe download it again, I did a bit of a secret hot fix when I uploaded the update, so that might, might, be why.

Edit?!

are you on a windows, linux or mac? I've been able to run the mod on both mac and windows, so at this point I'm suspecting that it's a download error or something.

Or some magic mumbo jumbo.
« Last Edit: October 15, 2012, 02:15:38 AM by Hyph_K31 »
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erynr73

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Re: The Gedune - Faction mod.
« Reply #35 on: October 15, 2012, 12:36:53 PM »

All good now, re-downloaded and it worked fine.
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Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #36 on: October 15, 2012, 01:11:16 PM »

Excellent :)
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Trylobot

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Re: The Gedune - Faction mod.
« Reply #37 on: October 15, 2012, 05:07:54 PM »

Added to the index.
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Ghoti

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Re: The Gedune - Faction mod.
« Reply #38 on: October 30, 2012, 10:57:10 AM »

So we spent some time back and forth on how the Gedune work.
The new drone ship Bakaros is in. It will need some eyeing up and down
Art has being added, yada yada yada, this is par for the course in a faction mod

But the station, that's different.

In the campaign Gedune fleets will hunt down enemy fleets (ie. everyone), destroy, loot, and return the spoils back to the gedune station.
So the Gedune station will always have a smattering of supplies and weapons they have looted from enemy fleets, but they won't have them forever.

The station periodically breaks non gedune ships and weapons down, and periodically creates gedune weapons and ships from those parts.
If you want some gedune ships and goodies, sell your loot to the gedune station, and it will break them down into gedune ships and weapons.
The gedune do not get supply convoys to restock their ships, they are built at the station.
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Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #39 on: November 05, 2012, 08:29:30 AM »

Hey there, I've got a little but of bad news. My computers external hard drive has failed, and by unlucky coincidence the drive has most of my data and the OS on it. The chances are that I won't be able to do any sort of modding for at least a week or two :( I've also lost the version of the mod I had, in which I had made a number of little tweaks, so that's gone too.

I might be able to get my hands on a laptop, and remake most of the changes I made.

Thanks :/
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Arkangelmark5

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Re: The Gedune - Faction mod.
« Reply #40 on: November 11, 2012, 06:48:27 PM »

Well at least that will teach you to backup your infomation.
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Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #41 on: November 12, 2012, 12:35:40 AM »

Hehe, as it happens I've recently been able to get my computer back online; it turns out time machine was able to save a total backup on the internal hard rive, so i;ve not lost anything!

Also, there will be an update soon - within the next twelve hours :)
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Hyph_K31

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Re: The Gedune - Faction mod.
« Reply #42 on: November 12, 2012, 01:20:19 AM »

Update!

Added a bunch of stuff and switched the fleets up a bit. check the changelog for more details.

Have fun!

Edit!?

This version is save compatible - but there are some new features that wont work on an old save, nothing game breaking; you wouldn't even notice.

There might be a little hotfix later, depends if I find more stuff to fix. please let me know if you find anything!
« Last Edit: November 12, 2012, 05:06:27 AM by Hyph_K31 »
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Hyph_K31

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Re: The Gedune - Faction mod. V0.9 (Play testers needed!)
« Reply #43 on: November 13, 2012, 01:21:11 PM »

As per the new thread title, I've done the best I can to balance and fine tune the Gedune, and it has gotten to the point where I cant see anything I can improve (Daddy can't see his kiddies flaws!(Slightly exaggerated words from Ghoti, which I happen to agree with)).

The main things I'm looking to improve are ship stats, weapon stats and fleet composition. and possibly the sprites, if you guys have an eye for that sort of thing. More than anything, I'm just looking to put the finishing touches on this before I make this the official Version.1 of the Gedune.
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Vellos-Hunter

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Re: The Gedune - Faction mod. V0.9 (Play testers needed!)
« Reply #44 on: November 18, 2012, 01:11:38 PM »

Shall look for things for you, is the new version save compatible??
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