Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2] 3

Author Topic: [0.53.1a] Cobalt Arms & Private Security Co.  (Read 29923 times)

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: [0.53a] Cobalt Arms & Private Security Co.
« Reply #15 on: August 20, 2012, 05:40:53 PM »

Quick Update: Problems SHOULD be fixed. We'll see. Also, there should be some cruisers and other new ships in the ship Codex, but not actually in game yet. Still working on that.

The Fang is my Favorite :D

I'm really glad to see people use and enjoy this! This is the incentive for me to keep at this. That and it's the only hobby I keep coming back to. ;)
Same with me and my modding, I'm trying to gain an education in programming, give it a go, who knows, might be your calling too
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Rybread

  • Ensign
  • *
  • Posts: 29
  • Fresh outta highschool & lost in adulthood.
    • View Profile
Re: [0.53a] Cobalt Arms & Private Security Co.
« Reply #16 on: August 20, 2012, 05:52:11 PM »

Same with me and my modding, I'm trying to gain an education in programming, give it a go, who knows, might be your calling too

Well, I think I've found my career in the skilled trades. This here is just for pure enjoyment. ;D
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: [0.53a] Cobalt Arms & Private Security Co.
« Reply #17 on: August 20, 2012, 05:54:19 PM »

Same with me and my modding, I'm trying to gain an education in programming, give it a go, who knows, might be your calling too

Well, I think I've found my career in the skilled trades. This here is just for pure enjoyment. ;D
Ah :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Rybread

  • Ensign
  • *
  • Posts: 29
  • Fresh outta highschool & lost in adulthood.
    • View Profile
Re: [0.53a] Cobalt Arms & Private Security Co.
« Reply #18 on: August 20, 2012, 06:29:11 PM »

Next version should contain 2 cruisers, 2 new frigates, a new destroyer, some bugfixes, and some other small tweaks.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: [0.53a] Cobalt Arms & Private Security Co.
« Reply #19 on: August 20, 2012, 06:37:39 PM »

Next version should contain 2 cruisers, 2 new frigates, a new destroyer, some bugfixes, and some other small tweaks.
Cool, I personally love capital ships, make one of them and id be very happy :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Rybread

  • Ensign
  • *
  • Posts: 29
  • Fresh outta highschool & lost in adulthood.
    • View Profile
Re: [0.53a] Cobalt Arms & Private Security Co.
« Reply #20 on: August 20, 2012, 06:53:00 PM »

Cool, I personally love capital ships, make one of them and id be very happy :D

That's coming next. I have one battlecruiser, one battleship, and one dreadnaught sized capital planned. I also plan to resprite, respec and possibly rename the Bumblebee class Corvette. It's utterly useless the way it has been implemented and looks downright stupid, so it will require some special attention.
Logged

Wriath

  • Captain
  • ****
  • Posts: 280
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #21 on: August 20, 2012, 08:24:36 PM »

I'm still getting null errors whenever I dock on their station and go to the fleet screen, or view the funnelweb or ghost in the codex.

Rybread

  • Ensign
  • *
  • Posts: 29
  • Fresh outta highschool & lost in adulthood.
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #22 on: August 20, 2012, 09:11:18 PM »

I'm still getting null errors whenever I dock on their station and go to the fleet screen, or view the funnelweb or ghost in the codex.

I just fixed a problem regarding the ghost. I'll see what's going on with the Funnelweb. If you can find me a crash report, I'd be grateful.
The problem is, these bugs never want to replicate for me.

In other news, I just did another update. 3 in one day isn't bad, I'd say. If I can fix some bugs, that'll make 4.

Edit: (From the looks of things, it must be something about the phase ships. Those are the only phase ships and they are causing the problems. I'll take another look at how they work and get back to ya. Tomorrow. Right now I'm tired.  :P)



« Last Edit: August 20, 2012, 09:35:12 PM by Rybread »
Logged

Rybread

  • Ensign
  • *
  • Posts: 29
  • Fresh outta highschool & lost in adulthood.
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #23 on: August 20, 2012, 09:46:37 PM »

I lied about sleep. I stayed up a bit longer to snoop around in the files. I may have found a problem in the image file structure, which I may have fixed. Or i may have broken it further. I have no clue. The darn thing still works fine for me.

EDIT: (AHA! I found the issue! In the newest update, the ship_data.csv gets a new column "defense id". I am supposed to write "phasecloak" in there. I feel much smarter now.  ;D)

ANOTHER EDIT FOR GOOD LUCK: It's fixed. Forever. I swear. Now time for sleep.
« Last Edit: August 20, 2012, 10:01:07 PM by Rybread »
Logged

Rybread

  • Ensign
  • *
  • Posts: 29
  • Fresh outta highschool & lost in adulthood.
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #24 on: August 28, 2012, 03:02:39 PM »

Quick Update: I'm working on the capitals to make one big release, but I can't seem to get happy with how the sprites look. Will keep working at it.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #25 on: August 28, 2012, 03:24:28 PM »

Quick Update: I'm working on the capitals to make one big release, but I can't seem to get happy with how the sprites look. Will keep working at it.

Okay! :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

mkire

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #26 on: November 01, 2012, 06:18:34 PM »

I haven't played since around .51, but i'm generally a believer in small wolf-packs of frigates and maybe a medusa or a dronot ( a fast moving destroyer sized carrier from the dead Positron faction mod) as a flagship.  Having a frigate-carrier is really awesome and i wish there were more of them. Downloaded.
Logged

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #27 on: January 04, 2013, 11:39:57 AM »

the designs seem simple but the art needs more flesh...and that carrier needs a standard bay instead of the drawn landing strip...it looks a bit low graphics...but other than that its a good mod and a good idea
Logged

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #28 on: January 04, 2013, 08:33:56 PM »

The ships need to get better art designs and also their loadout seems rather sad for a fleet...more gunports need to be on the bigger ones and the bigger carrier needs at least 2-3 flight decks
Logged

PerturbedPug

  • Commander
  • ***
  • Posts: 179
    • View Profile
Re: [0.53.1a] Cobalt Arms & Private Security Co.
« Reply #29 on: January 05, 2013, 05:39:42 PM »

I think that the art is fine but the ships definitely need a few more weapon slots. Anyway, is this mod still being worked on? It hasn't been updated to .54 yet and no new posts from the creator.
« Last Edit: January 05, 2013, 09:41:14 PM by SpainardSlayer »
Logged
Pages: 1 [2] 3