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Author Topic: Phase Cloaking Campaign Error and Future Moddability  (Read 1690 times)

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Phase Cloaking Campaign Error and Future Moddability
« on: August 11, 2012, 11:23:11 AM »

Right, so i want to bring this error up in the light here.


So, i have made a Phase destroyer, (caelus mod, the cerulean) and it all works fine in the player's hands, but the thing with this destroyer, is that it has it's phase drive set as a ship system, so i assume this is what leads to a crash in the campaign? Because, every time the Cerulean-class is involved in a battle, the game crashes with a null error. And now that i think of it, i constantly use dev mode (for obvious reasons :)) and while the cerulean works as i want it to work in my hands (Both phase and shield) the ai refuses to allow it to phase, and i have never seen it use it's phase drive. Could this be an issue when you set the phase cloak as a ship system?

Also, on a related note, since you're not intending to code the AI to have it's awareness on phase ships based on transparency level, could you make the AI moddable to such an extent? :)
« Last Edit: August 12, 2012, 12:24:09 PM by Archduke Astro »
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