This mod is awesome. If Industry will be like this in the final game it's going to be great.
However, the requirements of some facilities are not correct in the tooltips (or in the scripts):
Solar Plants: Infobox states 15 crew, actually needs 10.
Fuel Production: Infobox states 30, needs 10.
Supply Production: States 20, needs 10.
Cloning Facility: States 40, needs 15.
Barracks: Not yet tested, however: Script states that it needs no crew, still produces 2 Marines.
I've also updated the Spreadsheet with the information that I gathered (Skills and so on).
Link:
http://www.mediafire.com/?nlb3lm9mq26h104EDIT:
I think I found a rather major bug with the "Production Efficiency" Skill.
The modifier is applied to each Facility/Module, NOT all Facilities/Modules of the same type.
Because it then rounds down before adding up, the skill only allows you to produce 1 Supply/Energy per Facility more. If you skill it to level 10.
I have not tested the perk yet, but it should add 1 Energy/Plant, and add the boost mentioned above at level 9.
So 10 skillpoints equal 2 Energy and 1 Supply more per Facility, which I don't think is intended.
I have edited the spreadsheet, so everything should add up with the game. If I made a mistake, please either write me a pm or just reply.