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Author Topic: Fleet Control Mod (Incomplete test version available, please help!)  (Read 181354 times)

Verrius

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #330 on: January 12, 2013, 05:53:08 PM »

Update, with all the listed features in my above post.

Let me know if anything is broken, I messed around with a lot and did quite a bit of testing, but I could have forgotten something :p

mkire

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #331 on: January 14, 2013, 06:58:03 AM »

is Economical available for player use, and if so, whats its OP usage like?
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mkire

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #332 on: January 15, 2013, 09:52:26 AM »

I don't know if its from having your scrappers mod installed or from fleet control, but i keep getting a crash. The only other mod i have installed is Uomoz's corvus, but that's stable.

Spoiler
419344 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


2710328 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


[close]

edit: Removed scrappers from the equation, still got the above error. will try a game with just fleet control.
edit edit: the problem is definitely the new version of fleet control.
« Last Edit: January 15, 2013, 10:52:06 AM by mkire »
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Chronosfear

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #333 on: January 15, 2013, 01:24:13 PM »

I don't know if its from having your scrappers mod installed or from fleet control, but i keep getting a crash. The only other mod i have installed is Uomoz's corvus, but that's stable.

Spoiler
419344 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


2710328 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


[close]

edit: Removed scrappers from the equation, still got the above error. will try a game with just fleet control.
edit edit: the problem is definitely the new version of fleet control.

error confirmed,too
got something similar.
I think it´s from the new version of FCM.
because i only got his mod and the additional music mod running.
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Gandhi (Civ)

Verrius

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #334 on: January 15, 2013, 02:23:23 PM »

Yeah, I've heard of this one, but the error isn't very descriptive.
About when does it pop up?

mkire

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #335 on: January 15, 2013, 02:31:05 PM »

maybe an hour into playing, usually after i've scrounged enough cash to get a digger
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Verrius

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #336 on: January 15, 2013, 02:42:53 PM »

I got it to appear, but on my next run, I'm a few months in and nothing is happening. I'm at a complete loss :\

Chronosfear

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #337 on: January 15, 2013, 08:49:06 PM »

Got my crash close to 1 hour of playing.
Have been mining myself and selling stuff to the civilian station.
so maybe at a point of wealth for them.
They get a bugged variant of a ship, and crashes when the bugged variant in the fleet gets attacked.
Maybe ist has something to do with the new mining-frigate?
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Be the change that you wish to see in the world.

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EvilWaffleThing

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #338 on: January 16, 2013, 05:46:21 AM »

So you have the option of making predefined fleets with your own resources and buying them from contracts. What I'd REALLY like to see however is the ability to define the fleets you produce yourself and have the costs automatically adjust. So if I wanted to make custom ship variants and assemble a giant fleet using a mix of ships I could. I would also be able to give some security to my convoys. Also a nice feature would be the ability to set fleets to "roles" like security and defense so they can escort convoys or my own fleet and defend areas like the fleet HQ or allies in distress

Just my two cents on some features I'd enjoy. I'm loving the mod no matter what though! Great job!
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Andy H.K.

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #339 on: January 16, 2013, 07:38:50 AM »

Refering to this thread:

I suspect that it's mod related. Did go through that core code area and added a few "just in case" checks - could be something the mod is doing that's causing the core code to fail. Actually, that seems the more likely scenario based on that stack trace - if so, there's a decent chance that's been addressed.

I'm curious, but let me ask you a question: What happen when the wealth stack reach 2500?
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Verrius

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #340 on: January 16, 2013, 11:41:26 AM »

Hrm, I'm getting it at zero wealth, about 2 weeks in on one of my saves.

Nothing should happen at 2500. Minimum amount for any changes is 20000.

mkire

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #341 on: January 16, 2013, 11:35:00 PM »

if you think it will help i could send you my full starfarer.log
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Dimuyen

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #342 on: January 17, 2013, 02:26:45 PM »

Great mod, I'm enjoying it!

I have a save with this exact crash where it happens 100% of the time after about 10 seconds. Just load the game and wait.

If you want I can send it to you via dropbox or something like that. Just PM me.
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Verrius

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #343 on: January 17, 2013, 04:04:52 PM »

I've actually got a save that does just that :p. If there's anything you can see within those 10 seconds that could be triggering the crash, do let me know. I've had my eye on mine, it tends to vary by a few seconds, but it does end up crashing each time.

Man I really need a lead >_<. This is rage inducing.

LazyWizard

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Re: Fleet Control Mod (v1.10, .54.1a) Mining Faction update.
« Reply #344 on: January 17, 2013, 04:52:45 PM »

I've actually got a save that does just that :p. If there's anything you can see within those 10 seconds that could be triggering the crash, do let me know. I've had my eye on mine, it tends to vary by a few seconds, but it does end up crashing each time.

Man I really need a lead >_<. This is rage inducing.

If you have a save where it happens within seconds of loading, could I take a look? Another set of eyes might help with spotting the error. :)
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