A few changes that will likely come with the revamped version:
-Multiple sizes of structures have been nixed. I saw little point in the process, it seemed to complicate the system in a way that really didn't make it better.
-The Atlas Fleet that deploys your Fleet HQ and your Fleet Storage no longer chases pirates. They make a straight beeline to the Lost Planet.
-Miners should also now behave the same way. They will ignore pirates and other hostiles almost completely, and continue on their merry way, for good or ill.
-Add convoys to that too, probably.
-Becoming hostile with your fleet will shut down your Fleet HQ, preventing any buildings or contracts from functioning. Any fleets you have deployed will remain, but will be hostile until you... Do something. Not quite sure what yet, possible require you to purchase a reconciliation item. Being hostile with your fleet will probably come with other consequences, like having them sack your Fleet Storage, destroy your buildings, etc. as long as you remain hostile with them. No more getting rich from beating up your employees.
-Code has been greatly optimized, making it a lot easier to add new stuff. Also considerably less code altogether. Amazing how poorly I coded the original version. (This one isn't perfect though: I did some awkward things in the HashMaps.)
-New Energy Cell Graphic. At least it's not a tiny blurry sun anymore...
I have some thoughts for skills, but I've yet to know how they'll work, or how modifiable it will be for my purposes. Here are some thoughts:
-If possible, put a limit on how many structures your center can hold. Then, add a skill that allows you to expand that and add more.
-Possibly the same skill, or another one altogether, will provide a chance per structure type to create bonus resources. Having better crew will probably also create the same effect. (Green will have no chance, Regular will have a small chance, Veteran a better chance, Elite the best chance etc.)
-Maybe a skill that allows you to get better trading prices through convoys. If there is a skill that lets you with regular stations, maybe it could be done?