Then why remove the abandoned place? Some of us play differently. I never buy ships or weapons, only what I capture. If it is something that I cannot capture (not in fleets) then my rule is I have to trade for it (IE bring in enough ships to swap without paying "cash"). I just don't see a reason why the mod needed to take away the station, that is not the point of the mod.
I removed the Abandoned Storage Facility because- Wait, how do you even remove stations anyway?
*cough* It should still be there :p
Agreed. Although I understand if you're someone who has to work during the rush of initial inspiration, keep working as hard as you like, but perhaps update every three days to a week. It's disorienting when you change a whole bunch of things every other day. Also, it's frustrating when I spend a ton of time (even with debug mode it takes a while) getting everything right, and then I see a new update and have to start over. I'm merely advising you to slow down, both for your benefit, and ours.
However, don't take this as criticism of your work. I love it, and think that your mod is bringing new life to the game as we wait for vanilla updates. Thanks for all of your hard work.
Heh, you make a good point. I do view this as sort of a beta though, up until version 1.0. With so much content being added, it can take a few hours to even test the new features, why I just don't sometimes.
Expect another update today, I don't know if the convoys are actually making money.
Also, 1000 Ore is really freakin' heavy, so that convoy will default to 200 Ore before they'll trade. General rule of thumb for future convoy sizes: Ore will be 1/5th the size of each, because they're 5x heavier.