Okay, so this thread has really grown quickly, and I'm sure that there's tons of information tucked in among the pages, but can we have some sort of documentation? Either in the original post or a link to a text/pdf, or even a txt file in with the download. Because it seems like this mod has really developed into something that you can't just walk into without any knowledge.
Later today I'll try and compile everything I think you'll need to know in the original post.
Planned features for next update: -Purchasing your Fleet Storage Facility and Fleet HQ. Both will be automatically delivered to the planet by an Atlas Freighter. You will need to buy the Storage first, then the Fleet HQ.
New resource - Ore. Ore can be obtained by either mining asteroids (manually or with miner contracts) or Planetary Mining Facilities (Slow), and will be a new required cost for producing patrol fleets.
New Convoys - Convoys for Fuel, Ore, and each type of personnel will be provided.
New Contracts - Mining contracts. The miners will choose an asteroid, follow it until they have full cargo, then return to you with the stuff. You will get the contract back if they make it alive.
New Structures - Mainly for Ore.
S/M/L/XL Mining Facility - Produces 1/2/4/6 Ore per day at the cost of 4/5/6/7 Energy, 2/2/3/4 supplies, and 1/1/2/2 Fuel per day. Requires 20/30/40/50 Crew at your Fleet HQ to operate.
Added Ore to deployment costs:
Low Tech Small Patrol: 10 Ore
Midline Small Patrol: 10 Ore
High Tech Small Patrol: 7 Ore (I view high-tech ships as being less metal-intensive)
Low Tech Patrol: 20 Ore
Midline Patrol: 20 Ore
High Tech Patrol: 15 Ore
Low Tech Heavy Patrol: 40 Ore
Midline Heavy Patrol: 40 Ore
High Tech Heavy Patrol: 30 Ore
Ideas I chose not to implement and why:Food Resource - Supplies already encompass food. I originally wanted to use food as a cost for producing supplies, but I don't know if it's worth producing food from ships if I'd inevitably have buildings that do the same. With the Hydroponic Ships providing supplies, you can ALSO use them to offset the supplies used to operate your fleet.
Metal Resource - I originally wanted to make a factory that can process the ore into metal, which could be used for ships and stuff. But that just seemed like an unnecessary hassle. Thing is, it'd make more sense, so please discuss.
Do discuss whether or not you guys would like to see these features however, that's why I listed them.