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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Fleet Control Mod (Incomplete test version available, please help!)  (Read 181344 times)

Verrius

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Hmmm. I could change it back. I'll admit I've been having that problem too with the gigantic stacks of supplies.

Plasmatic

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Hmmm. I could change it back. I'll admit I've been having that problem too with the gigantic stacks of supplies.

You could change the stack sizes to around 2500. I did that myself :)

Also made crew more expensive (and use cargo space)
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theSONY

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Also made crew more expensive (and use cargo space)
why you do such a thing? crew members are not a cargo, u dont need to storage them in a cargo hold Bcuz they at their post just to operate ship,so as for me u a little lost in that crew storage ;P
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silentstormpt

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Until you have API over the UI side of the game there's not much you can do besides this

Ive been using your mod with UC and so far no crashes, seems to be perfectly compatible, no needs for any modifications from your side
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Verrius

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Do your fleets actually interact with the other non-standard factions? They SHOULDN'T, but if they do I need to take a look at my code and see where I went right xD.

Uomoz

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If they take your standings, why not :D

EDIT: nvm.
« Last Edit: August 12, 2012, 05:58:18 PM by Uomoz »
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Verrius

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Previous InDev stuff...
In addition to this stuff, there is now a Hegemony and Tri-Tachyon Fleet Centers that sell fleet stuff only. This is purely for organization.
There is a new planet that spawns, and has your Fleet HQ along with a new Storage that actually belongs to your fleet.
Stack sizes are going to be capped at 2500.
U'sC faction relations will be tied with your fleet.

CrashToDesktop

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Ah, nice.  Where's the new planet going to be located?
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Verrius

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Just due north of the Hegemony Planet, much closer to your spawn location than Corvus I. Testing this thing is SO MUCH NICER without having to FLY OVER THE FRICKING SUN.

...Hehe. Anyway, I need some opinions.

-Adding a feature where you have to buy the Fleet HQ/Storage (probably together) before you can use them. Once you have the item in your inventory, a convoy containing an Atlas will fly to the new planet and deploy the stations, enabling the use of fleets.

-Making the structures use a large amount of cargo space, requiring you to haul them to your fleet HQ to deploy.

These features make sense from an IMMERSION standpoint, but is that worth the trouble of having to buy your Fleet HQ, and haul your structures?

EDIT 1: ...And I just watched Corvus 1 orbit THROUGH the new planet. That was funny.

CrashToDesktop

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Ah, love it all!  GIVE ME ALL YOU GOT! :D

EDIT:
Why does everything start with "fleet" in the game?  It always says "You fleet Assault" and doesn't finish it.
« Last Edit: August 12, 2012, 08:07:53 PM by The Soldier »
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I am officially an epoch.
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Verrius

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Oh, because the faction is named "Your fleet" lol.

Yeah, it might be prettier if it said "Your patrol fleet" or "Your assault fleet". I'll play with some other ways to do it.

BTW: Damn this update is massive. I'm getting exhausted.

Uomoz

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This whole thing looks really promising! Can't say I'm a big fan of so mach extra stuff on map though (planet + many station). It could get a little bit messy with the already big number of structures in U'sC. I could, maybe, reduce the number of station on my end.
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Verrius

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Whew, just got over a major bug, there are only a few things left for me to do and I can update.

EDIT: Currently testing the links to U's C

This whole thing looks really promising! Can't say I'm a big fan of so mach extra stuff on map though (planet + many station). It could get a little bit messy with the already big number of structures in U'sC. I could, maybe, reduce the number of station on my end.
Actually I haven't found it to be that cluttered, the Fleet Centers are right next to the regular stations, so it doesn't interfere with, say the IFed for example.

Wriath

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Dunno if this is a concern or something you can change, but the shipbuilders guild from weapons pack delivers ships to the player hq station which can be taken for free.

Verrius

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Hmm, weird. I'll have to see how he has it set up, I can probably fix that.
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