How it works:Download Link (Starsector Patch .54.1a)Step one: Buy your Storage Facility.
This is going to be where your fleets will deposit their goods, and where your structures will pull resources from to make more resources. You must buy this before you have access to the Fleet HQ.
Step two: Buy the Fleet HQ.
Here is where everything happens. Though it seems like the same as your Storage Facility, when you place fleet contracts here, they will spawn actual fleets. This is also where you deposit any structures you buy. Your structures need crew to be powered, place some crew of any level (not marines) based on the number of structures you have.
Brainbread made a very useful spreadsheet for this mod,
you can get it here.Using this with other mods: Should be compatible with most mods, however it is also LINKED to a few mods as well. Here's the extra content you'll have available to you.
Each Mod Faction will have 4 tiers of squads, plus 1 permanent contract unique to each faction (Currently missing in this version).
Scrappers Faction: Provides a contract that will occasionally spawn a convoy that will deliver free Scrapper stuff to your Storage Facility.
Shadow Order: Provides a contract with a small chance per day to spawn a Spec Ops Phase Fleet which will attack an opposing Station.
If anyone else is interested, and would like their mod to be made compatible/linked, let me know in a reply or something. It DOES require the "AI Player Faction" to be added to the separate mod. I'll probably do a section on that when I actually have sleep.
Soon, I think I'm gonna start doing the factions in UC myself. Since it's a compilation of many mods, that'll help significantly.
Known Issues: Nothing big to my knowledge.
Any help would be appreciated for variants, balance, and ideas. Thanks!
Version 0.1: Added the initial wave of fleet contracts, with mod support for Scrappers and Shadow Order.
Version 0.2: Added the Supply Trader and the Packer freighter to each squad.
Version 0.35: Added the bloody Weapon Trader along with the Automated Weapon Trader.
Version 0.5: Added in a huge variety of buildings.
Version 0.55: Thanks to Darloth, I no longer have to manually add in modded faction relations! Hurrah!
Version 0.70: Adding mining and hydroponic ships/fleets. You now have to buy your Storage and Station.
Version 0.75: Fixed lots of errors.
Version 0.80: Added the Station Reports, reduced mining speed significantly, and added an Ore cost to patrols.
Version 0.90: Rewrote much of the code. Redid how convoys work, added a "Poor" faction that spawns neutral miners, added a mutiny system, and more.
Version 0.95: Added a set of Industry skills
Version 0.98: Added in the Ox as a small mining frigate. Retuned mining overall.
Version 0.99: Fixed some bugs.
Version 1.00: You now gain experience from mining and selling via convoy. Your fleet should now share your relations again.
Version 1.10: Poor Mining Faction changes. Now gets wealthier with success. Ox changed to a fighter wing. Replaced by the Digger, a mining frigate.
Version 1.15: Fixed a bug involving Hydroponic Civilian Fleets.