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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: Fleet Control Mod (Incomplete test version available, please help!)  (Read 144419 times)

theSONY

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #435 on: October 03, 2013, 09:14:44 AM »

any progress ?
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Verrius

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #436 on: October 03, 2013, 10:02:11 AM »

I probably should've mentioned that I'm addicted to Terraria 1.2 right now, so not much progress. I wanted to say something earlier but it totally slipped my mind. We'll see how my weekend looks :p

ciago92

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #437 on: October 03, 2013, 11:06:38 AM »

join us on the StarSector server then!!
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Azmond

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #438 on: October 04, 2013, 12:43:26 PM »

Allright, then i've NOOOO idea how to get the mod to work properly/or how it works! xD
I'll have to re-read an mess around with things is all. :) but it works i've got no errors really, so... I suppose it's more of me trying to get the mod to work, and just not knowing how to work it.
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I Play Dwarf Fortress a lot  Come see what happens, or participate! :3

theSONY

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #439 on: October 04, 2013, 04:11:09 PM »

well the last main chande is taht you can buy at the extra hegemony station some umm... Your station that you can plant on any other planet, that will spawn new station that have some NEW to the game options (like produce Stuff ) as far as i remember ;P
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Azmond

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #440 on: October 06, 2013, 01:57:00 PM »

Little help, I've no idea how to work the mod, or if it's even working in the first place~!!!

From what's said in the mod front page, there should be a Station either built/spawned at Corvis 2, but all i see is the hegemony system, there isn;'t the contract either. The mods active, but nothing seems to show up/happen/result from whatever i do/don't.

Either i'm stupid, or somethings up! xD
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ciago92

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #441 on: October 21, 2013, 11:12:41 AM »

So Verrius, are you bored with Terraria yet? :-P
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Verrius

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #442 on: October 21, 2013, 08:04:25 PM »

Yes but... I've been working a lot and...

Well...

Pokemon.

Yeah, I'm an awful person :p. I'll try to drag myself back to it at some point.

ciago92

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Re: Fleet Control Mod (Incomplete test version available, please help!)
« Reply #443 on: October 21, 2013, 08:26:02 PM »

No worries man, I can hardly complain about you not gaming starsector cuz ur gaming Terraria and Pokemon lol

(off topic, did you get X or Y and which starter?? :-D)
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