Some delicious screenshots of the new setup for Stations:
There will be construction contracts available in stations that will allow you to build your station around any planet you like. It'll probably spawn a fleet that you'd have the option of talking to to just plop the station right where you're floating as well.
Planned functions are:
/* Station Menu Hierarchy
*
* Trade Cargo
* Trade Ships
* Refit
* Repair All
* Manage Production Facilities (Build Production Facilities) //NOTE, it's intended that purchasing more Structures makes all future structures cost more for this specific station.
* --Build Solar Panels (Energy)
* --Build Factory (Supplies)
* --Build Oil Refinery (Fuel)
* --Build Mining Facility (Ore)
* --Build Cloning Facility (People)
* Manage Patrols (Makes patrols based off the ships you have in the Station's inventory, as well as resources)
* --Enable/Disable Small Patrols (20 FP Max)
* --Enable/Disable Medium Patrols (50 FP Max)
* --Enable/Disable Large Patrols (100 FP Max)
* Manage Station Trading Policy
* --Manage Selling Convoys (Deploys Buffalo convoys. These trade out profitable resources.)
* ----Begin/Halt Energy Selling
* ----Begin/Halt Supply Selling
* ----Begin/Halt Fuel Selling
* ----Begin/Halt Ore Selling
* --Manage Buying Convoys (Deploys Buffalo convoys. These buy lacking resources when needed.)
* ----Begin/Halt Energy Buying
* ----Begin/Halt Supply Buying
* ----Begin/Halt Fuel Buying
* ----Begin/Halt Ore Buying
* --Enable/Disable Mining Teams (Deploys Mining Units that attempt to mine resources from asteroids.)
* Halt/Resume operations (For when you just can't make money right now.)
*/
If anything proves to be impossible, I've got alternatives in mind. So far I think it should all work out, but will take some time.