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Author Topic: Starfarer 0.53.1a (Released) Patch Notes  (Read 134603 times)

arcibalde

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #210 on: August 16, 2012, 10:31:39 AM »

YEEEEEAHHHH!!!!!!!1111  ;D
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Relics MOD - vanilla balanced - Campaign integrated
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mendonca

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #211 on: August 16, 2012, 10:38:52 AM »

Awesome.
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icepick37

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #212 on: August 16, 2012, 10:46:20 AM »

Yay release!
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The Soldier

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #213 on: August 16, 2012, 10:51:58 AM »

Now...let campaign begin!
 8)
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armoredcookie

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #214 on: August 16, 2012, 10:53:36 AM »

Thermal pulse cannon pew pew pew!!! :D There goes my afternoon.
« Last Edit: August 16, 2012, 10:57:59 AM by armoredcookie »
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Dri

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #215 on: August 16, 2012, 12:43:00 PM »

Double woots!

One for the new patch and another for the start of the campaign goodness! ;D
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Faiter119

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #216 on: August 16, 2012, 12:44:48 PM »

Great patch! Lasher with 360 shields is so good! And the new pulse projectiles are awesome.
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WarStalkeR

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #217 on: August 16, 2012, 12:55:42 PM »

Patch truly great, IDF Main Caliber weapons with built-in function now can be used as intended ;D
Alex, seeing you how hard and great you working on Starfarer might give me courage to start my own 2d top down spaceships MMORPG project :)
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TaLaR

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #218 on: August 16, 2012, 01:02:33 PM »

TPC seems too good. Lore-wise it's supposed to be outdated, yet in practice it's pretty much heavily buffed autopulse laser. It outperforms all hard flux energy weapons, being the only one with more than 1/1 flux efficiency. Makes me wonder what was the lore-wise reason for developing any other large energy weapons, if they all ended up being inferior to an old prototype...
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Thaago

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #219 on: August 16, 2012, 01:09:34 PM »

Well, because they are fixed weapons we have no idea how large they are - they could be 50 OP weapons for all we know :P. The only real question is whether they are overpowered when on the Onslaught - I don't think so, because of how low the ship's flux dissipation is. They certainly make it a beast though! I honestly think the Paragon needs something to keep up - sure it has the Fortress shield, but the Onslaught got a burn drive.
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icepick37

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #220 on: August 16, 2012, 01:11:25 PM »

Eh, I tried killing a paragon and it was no walk in the park. Didn't customize at all, though.
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Alex

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #221 on: August 16, 2012, 01:19:34 PM »

Well, because they are fixed weapons we have no idea how large they are - they could be 50 OP weapons for all we know :P. The only real question is whether they are overpowered when on the Onslaught - I don't think so, because of how low the ship's flux dissipation is.

Yes, exactly - those are the reasons, both lore and mechanics wise. The TPC takes a large portion of each of the Onslaught's arms, and then some.
Something of the efficiency was lost in the process of refining and miniaturizing energy weapon designs - a good modern-day analogy would be how heat dissipation becomes a bigger problem as computer chips get smaller. But the fact that you don't have to mount the thing on an Onslaught (or have a PC take up most of a large building) is worth the tradeoff.
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Xareh

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #222 on: August 16, 2012, 01:23:10 PM »

The Elite variant is now within OP....
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Hyph_K31

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #223 on: August 16, 2012, 02:02:50 PM »

The new tempest is quite amazing! :)

I also love the new shape of the pulse laser auto Etc. shots, They look so much more vicious now!
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Dri

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #224 on: August 16, 2012, 02:34:28 PM »

This is just great. :)

The Onslaught's new weapons are glorious and its just a pure beast of a ship now. It was a good idea of yours to take some extra time for this supplement patch and really get a lot of things squared away - now you can take a good long time to work on the next patch knowing that everything is in top shape. ;D
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