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Author Topic: Starfarer 0.53.1a (Released) Patch Notes  (Read 133928 times)

PCCL

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Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #105 on: August 13, 2012, 02:24:10 PM »

wait, you get to recall drones?

Lemme guess, press f when the drones are out?
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The Soldier

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Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #106 on: August 13, 2012, 02:25:30 PM »

Yup.  First "F" makes them go in a PD-only fashion, next "F" will make then free-roam (still in formation, but wander out to the edge of the screen to attack enemies) and the third "F" recalls them.
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arcibalde

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Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #107 on: August 13, 2012, 02:26:19 PM »

wait, you get to recall drones?

Lemme guess, press f when the drones are out?
You didn't know that?
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The Soldier

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Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #108 on: August 13, 2012, 02:29:26 PM »

Wait...you gave the Tempest the Terminator Drone?!  Damn, that finally persuaded me to buy the thing- in-game.  Never used on in my life, believe it or not. ::)

*In a German accent:
FINALLY!  BUILT-IN WEAPONS!!!

EDIT:
This is the big bug-fixing patch as well. :D
« Last Edit: August 13, 2012, 02:35:59 PM by The Soldier »
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Xareh

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Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #109 on: August 13, 2012, 02:31:56 PM »

Final question for you Alex:

These thermal pulse cannons. Are they what, hidden or, something or...?

Are they removable?

Are they a ship system overwriting Burn Drive?

What kind of style of weapon are they? The thermal pulse cannon sounds quite techy, so...?
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BillyRueben

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Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #110 on: August 13, 2012, 02:33:18 PM »

    • Onslaught now has two free, built-in Thermal Pulse Cannons instead of the two forward-facing large hardpoints
    So what are they exactly? Energy? Ballistic? Kinetic? High Explosive?

    Did you reduce the Onslaught's overall OP to compensate?[/list]
    « Last Edit: August 13, 2012, 02:35:43 PM by BillyRueben »
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    Alex

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    Re: Starfarer 0.53.1a (In Development) Patch Notes
    « Reply #111 on: August 13, 2012, 02:34:07 PM »

    Quote from: Codex
    A bulky energy weapon from the early epoch, the TPC is built directly into the Onslaught's hull and provides overwhelming frontal firepower.

    Designed before modular energy weapons were a reality, this weapon was coded into the Onslaught's blueprint because no other ship was large enough or had reactors that could generate the requisite power.

    Even though it's outperformed by some of the later epoch modular designs, the Thermal Partcle Cannon remains an integral part of the Onslaught's arsenal.
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    Xareh

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    Re: Starfarer 0.53.1a (In Development) Patch Notes
    « Reply #112 on: August 13, 2012, 02:35:02 PM »

    Quote from: Codex
    A bulky energy weapon from the early epoch, the TPC is built directly into the Onslaught's hull and provides overwhelming frontal firepower.

    Designed before modular energy weapons were a reality, this weapon was coded into the Onslaught's blueprint because no other ship was large enough or had reactors that could generate the requisite power.

    Even though it's outperformed by some of the later epoch modular designs, the Thermal Partcle Cannon remains an integral part of the Onslaught's arsenal.
    This answers... everything really

    Thanks
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    Alex

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    Re: Starfarer 0.53.1a (In Development) Patch Notes
    « Reply #113 on: August 13, 2012, 02:37:25 PM »

      Did you reduce the Onslaught's overall OP to compensate?[/list]

      No - I think it could use the buff.
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      Faiter119

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      Re: Starfarer 0.53.1a (In Development) Patch Notes
      « Reply #114 on: August 13, 2012, 02:40:09 PM »

      Judging by Alexes twitter. The TPC is gonna be frightening.
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      arcibalde

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      Re: Starfarer 0.53.1a (In Development) Patch Notes
      « Reply #115 on: August 13, 2012, 02:41:57 PM »

      Finally some true power!  8)
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      The Soldier

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      Re: Starfarer 0.53.1a (In Development) Patch Notes
      « Reply #116 on: August 13, 2012, 02:43:18 PM »

      Perhaps a screenshot of it?  Or must we wait until it comes out? :)
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      Quote from: Trylobot
      I am officially an epoch.
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      Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

      arcibalde

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      Re: Starfarer 0.53.1a (In Development) Patch Notes
      « Reply #117 on: August 13, 2012, 02:46:01 PM »

      Oh c mon Alex tiny miny screenshot. C mon man... C moooooon  :P
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      Faiter119

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      Re: Starfarer 0.53.1a (In Development) Patch Notes
      « Reply #118 on: August 13, 2012, 02:47:36 PM »

      Quote
      You'll see them in action soon(tm) enough  For now, yeah, base graphic on the ship - though David's got something special in the works that probably won't quite make it into this release.

      So no graphic for now guys.
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      Dri

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      Re: Starfarer 0.53.1a (In Development) Patch Notes
      « Reply #119 on: August 13, 2012, 02:48:40 PM »

      Sweet Jesus, the Onslaught is gonna be a monster now with the free OP - its still 20 FP too, yeah? Wowza... :D

      The new weapons sound powerful but I'm not gonna pass judgement until I can see their stats. I almost always go with Hellbores in those hardpoints so I wonder how close the TPCs are to Hellbores in range, rate of fire and dmg per shot. I know energy does 100% dmg to all targets so thats good - will the TPCs also benefit from the more flux = more damage?
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