Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Pages: 1 ... 5 6 [7] 8 9 ... 23

Author Topic: Starfarer 0.53.1a (Released) Patch Notes  (Read 134704 times)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 15512
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #90 on: August 13, 2012, 01:57:50 PM »

Updated patch notes.
Logged

Sendrien

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #91 on: August 13, 2012, 02:01:50 PM »

Just what the Tempest needed! Definitely better than the flare launchers and puts it back on the map as a strong alternative to the Hyperion.
Logged

Xareh

  • Admiral
  • *****
  • Posts: 2058
  • It's been one of those days...
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #92 on: August 13, 2012, 02:02:44 PM »

Thermal Pulse Cannons eh?

So, it'll use the graphic that already exists on the ships, right?
Logged
Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Faiter119

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #93 on: August 13, 2012, 02:02:52 PM »

Spoiler

[close]
Any more info on the Thermal Pulse Cannons? Stats and such? Maybe some screencaps?
Logged

Hyph_K31

  • Admiral
  • *****
  • Posts: 1605
  • O' Hear My Name and Tremble! Ug Ug.
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #94 on: August 13, 2012, 02:03:22 PM »

Very, very nice indeed!

I look forward to playing with the next update :D
Logged

"GEDUNE, stop venting in front of your classmates!"

Uomoz

  • Admiral
  • *****
  • Posts: 2643
  • 'womo'dz
    • View Profile
    • Email
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #95 on: August 13, 2012, 02:03:42 PM »

Can't wait to see the new Tempest and Onslaught!
Logged

icepick37

  • Admiral
  • *****
  • Posts: 1787
  • Go.
    • View Profile
    • Email
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #96 on: August 13, 2012, 02:04:05 PM »

Oh crap. The tempest buff.  D:  It did need it, though, haha.

Loving the built in weapons thing.

Glad to see so much making it in already.  :D
Logged
“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire

Sendrien

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #97 on: August 13, 2012, 02:05:52 PM »

Yeah, the FS generates hard flux. Hard flux can not be dissipated while shields are up, that's why you eventually overload. Basically: the flux generated by the FS system can't be dissipated while shields are up. Weapon-generated flux can be.

So what happens is the "hard flux" tickmark will go up, the overall flux level will go down. When the two meet, there's no soft flux left to dissipate, so dissipation stops. At that point, keeping the FS on only makes sense if you're taking some serious burst damage - but all the way up to that, you're getting faster soft flux dissipation and much-reduced shield damage taken.

Thanks for the detailed explanation! It has allowed me to identify why I haven't found a use for the Fortress Shields (my paragon builds focus on high flux efficiency weapons, so my soft flux is generally always equal to my hard flux levels). I guess I'll have to use more Plasma Cannons or something in order to see the real benefit.
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
    • Email
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #98 on: August 13, 2012, 02:08:40 PM »

I think the drones will be a right pain to try and deal with, though I get the impression that's the idea :P

What I'm REALLY looking forward to is the built- in weapons thing. Wanting to toy about with that, I must say
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 15512
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #99 on: August 13, 2012, 02:09:50 PM »

Thermal Pulse Cannons eh?

So, it'll use the graphic that already exists on the ships, right?
Any more info on the Thermal Pulse Cannons? Stats and such? Maybe some screencaps?

You'll see them in action soon(tm) enough :) For now, yeah, base graphic on the ship - though David's got something special in the works that probably won't quite make it into this release.


Thanks for the detailed explanation! It has allowed me to identify why I haven't found a use for the Fortress Shields (my paragon builds focus on high flux efficiency weapons, so my soft flux is generally always equal to my hard flux levels). I guess I'll have to use more Plasma Cannons or something in order to see the real benefit.

Ah, that makes sense.

I think the drones will be a right pain to try and deal with, though I get the impression that's the idea :P

Yeah they're quite... good.
« Last Edit: August 13, 2012, 02:15:18 PM by Alex »
Logged

MidnightSun

  • Commander
  • ***
  • Posts: 203
    • View Profile
    • About Me
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #100 on: August 13, 2012, 02:15:39 PM »

Tempest and Onslaught updates sound very nice! Any chance the other drone-deploying ships will get the ability to slowly regenerate drones in-combat?
Logged

Faiter119

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #101 on: August 13, 2012, 02:15:55 PM »

In action soon ey? Im sensing a video!
Logged

icepick37

  • Admiral
  • *****
  • Posts: 1787
  • Go.
    • View Profile
    • Email
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #102 on: August 13, 2012, 02:16:45 PM »

Yay art things!  :D

EDIT: No he's just teasing us on the release methinks. This is a small patch so we should see it soon. Then it'll be the longer wait for campaign features. Which will undoubtedly be worth it.  :D
Logged
“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire

arcibalde

  • Admiral
  • *****
  • Posts: 1723
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #103 on: August 13, 2012, 02:21:16 PM »

An build-in weapons  :o :o :o :o   YEEEAAAHHHHH!!!!!!!!
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 15512
    • View Profile
Re: Starfarer 0.53.1a (In Development) Patch Notes
« Reply #104 on: August 13, 2012, 02:21:54 PM »

Tempest and Onslaught updates sound very nice! Any chance the other drone-deploying ships will get the ability to slowly regenerate drones in-combat?

Thanks! :)

The Tempest is an attack ship, and the drone is meant to be a key part of its offensive arsenal - and it's exposed to danger often.

Other drone-using ships either use them for an intermittent, stop-gap defense that's meant to be limited in nature (Gemini, Astral) or have drones that are easy to protect (Apogee - the holding pattern is well inside the shields, and recalling the drones is very quick).
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 23