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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: Starfarer 0.53.1a (Released) Patch Notes  (Read 131138 times)

Uomoz

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #315 on: September 06, 2012, 02:56:56 AM »

Gogo outposts.
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Hypilein

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #316 on: September 06, 2012, 07:14:53 AM »

Haha, if this gets to be a Whishlist I want Character Developement. We already have an amazing mod for Outposts.
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The Soldier

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #317 on: September 06, 2012, 12:44:57 PM »

I just realized this...but how did you get the Built-In weapon for the Onslaught to mirror itself when you put it on?  I see it has only one bas sprite for it. ???
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #318 on: September 06, 2012, 12:48:34 PM »

I just realized this...but how did you get the Built-In weapon for the Onslaught to mirror itself when you put it on?  I see it has only one bas sprite for it. ???

The weapon is part of the Onslaught sprite - the weapon mount type is set to "HIDDEN". The sprite you see in the weapon tooltip is only used in the tooltip. The weapon glow is symmetrical and so doesn't need to be mirrored. If it did, would just have two weapons with the same name + data, one left and one right.
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The Soldier

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #319 on: September 06, 2012, 12:50:02 PM »

Ah.  But I still see the glow, does that happen with all weapons that have glow? (if they're set to HIDDEN)
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #320 on: September 06, 2012, 12:55:47 PM »

Ah.  But I still see the glow, does that happen with all weapons that have glow? (if they're set to HIDDEN)

Apparently, I lied about it being set to hidden. It's actually set to be a hardpoint, but the weapon doesn't specify a hardpoint sprite ("hardpointSprite":""). The turret sprite IS specified, though, and that's what the tooltip uses.
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The Soldier

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #321 on: September 06, 2012, 12:56:47 PM »

Ah, I see.  Thanks, it may come in handy one day for me. :)
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

SwipertheFox

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #322 on: September 06, 2012, 12:58:31 PM »

Haha, if this gets to be a Whishlist I want Character Developement. We already have an amazing mod for Outposts.


I agree character Development is HUGE!!!  But... um... Which mod is for the outpost??? I missed that one...
I think???
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Hypilein

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #323 on: September 06, 2012, 01:29:01 PM »

Fleet Control. It is the most amazing mod. Includes mining, sending out trading and raiding fleets, producing supplies, fuel, personal and energy to power it all. I think the mod author is called Verrius?
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SwipertheFox

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #324 on: September 06, 2012, 01:37:30 PM »

Fleet Control. It is the most amazing mod. Includes mining, sending out trading and raiding fleets, producing supplies, fuel, personal and energy to power it all. I think the mod author is called Verrius?


Thanks Ill look it up.  I cant get my son off of the game so its been a few weeks since I have been on it.  Thank you again.
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Archduke Astro

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #325 on: September 06, 2012, 05:07:54 PM »

Well, considering that we've all gone WAYY OT (even Alex, from this patch to talking about the next one), I don't think it's out of place. ;D
So, based on that statement, you find it OK to continue the op madness?

funny, because not long ago, Archduke astro and Alex asked you guys to stay on topic.

well, they seem to be enjoying this, don't mention it. ;D

Wrong. STAY ON TOPIC.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

The Soldier

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #326 on: September 06, 2012, 06:01:39 PM »

Well, you were kinda late to the thread.  Oh well, seems to be over.

Anyways, the Tempest had hanger space before this patch?  I never realized it until I saw it mentioned in the patch notes.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

naufrago

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #327 on: September 06, 2012, 07:04:23 PM »

Well, you were kinda late to the thread.  Oh well, seems to be over.

Anyways, the Tempest had hanger space before this patch?  I never realized it until I saw it mentioned in the patch notes.

It had enough hangar space for a wing of Wasps, sort of like how the Hound has enough hangar space for a wing of Talons. Now that it has Terminator drones, the hangar space isn't really needed.
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The Soldier

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #328 on: September 07, 2012, 03:38:37 PM »

Now that I've seen the front page, I think Alex is going in order on the "Upcoming Features" list.  Character development! :)

EDIT:
Should this even be here?  We've gone through the next patch features so many times in this thread that it seems like this is the only place to post such stuff.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

robokill

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Re: Starfarer 0.53.1a (Released) Patch Notes
« Reply #329 on: September 07, 2012, 06:51:30 PM »

Just start a thread please.
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