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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 273213 times)

Arumac

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Re: Trylobot's ship editor (2.6.1)
« Reply #495 on: March 01, 2013, 03:52:29 PM »

I just want to say I use and love this editor. Can't wait for the other features to come out, but as it stands now, it's already awesome. Thanks for your time!
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Cycerin

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Re: Trylobot's ship editor (2.6.1)
« Reply #496 on: March 02, 2013, 08:34:59 AM »

What I'm looking forward to the most with the Weapon/projectile editor is to properly set center values, size values and barrel offsets. That is the main thing that is problematic/requires tons of reloading without using any tools.
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Uomoz

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Re: Trylobot's ship editor (2.6.1)
« Reply #497 on: March 02, 2013, 09:13:11 AM »

This tool is the best thing happened to SS since the release (on the community side). Kudos Trylobot.
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phyrex

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Re: Trylobot's ship editor (2.6.1)
« Reply #498 on: March 06, 2013, 11:59:51 PM »

so err...on someone's suggestion i found your editor, and after dabbling into it a little (ok, a lot, i think i spent 3 hours straight trying to get a viable ship done)
so now i got this neat ship i crafted with your program...

but i have absolutely no clue how to make it work into the game. i thought it would be a simple matter of putting the .ship file in the folder where all the other .ship files are, but turn out its not so simple.

help !
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ValkyriaL

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Re: Trylobot's ship editor (2.6.1)
« Reply #499 on: March 07, 2013, 02:48:47 AM »

if you have done it properly, add it to the hegemony station ( make a backup of the core files first, for the love of god! ) and then buy it.
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phyrex

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Re: Trylobot's ship editor (2.6.1)
« Reply #500 on: March 07, 2013, 10:23:53 AM »

if you have done it properly, add it to the hegemony station ( make a backup of the core files first, for the love of god! ) and then buy it.

but how do i do that ? i keep looking around in the core file but i cant find something related to the space stations. (also, is making it available in the tri-tachyon station the same thing ? im hostile with the hegemony)

on an midly related note. i need to figure out how to mod weapons since i trylobot's editor dosent do it yet. even if it means using old visual assets. my ship's gonna look ugly decked out with random stuff
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The Soldier

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Re: Trylobot's ship editor (2.6.1)
« Reply #501 on: March 11, 2013, 03:24:44 PM »

Modding weapons is still an art. :) So far, I'm the only one here that knows how to make a good weapons quickly.  If you need help, there's a link in my signature.
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Quote from: Trylobot
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

phyrex

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Re: Trylobot's ship editor (2.6.1)
« Reply #502 on: March 11, 2013, 06:05:28 PM »

Modding weapons is still an art. :) So far, I'm the only one here that knows how to make a good weapons quickly.  If you need help, there's a link in my signature.

so i saw. i learned the gist of it but some part still puzzle me (like, why is the entry for the sound effect never the same name as the actual sound file in the related folder. its confusing me)
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The Soldier

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Re: Trylobot's ship editor (2.6.1)
« Reply #503 on: March 12, 2013, 03:01:33 PM »

The sound file should be the same.  They may be named differently according to the code, however.
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

WKOB

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Re: Trylobot's ship editor (2.6.1)
« Reply #504 on: May 10, 2013, 08:56:40 PM »

Awesome to see you're still keeping up with this, thanks for the contribution Trylobot.

Also, neat, you've put in the weapons editor! That'll save me some hassle.
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maximilianyuen

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Re: Trylobot's ship editor (2.6.1)
« Reply #505 on: May 25, 2013, 10:32:06 AM »

big thanks again for the update
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Gotcha!

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Re: Trylobot's ship editor (2.6.1)
« Reply #506 on: June 02, 2013, 10:24:53 AM »

Just dropping in to give you a big thanks, Trylobot.
I now have the missile destroyers I so badly wanted. :)
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ValkyriaL

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Re: Trylobot's ship editor (2.6.1)
« Reply #507 on: June 08, 2013, 02:37:24 PM »

Spoiler
[close]

Whhhyyyyyyyy and what does it meeean? =(
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Teh_Wolf

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Re: Trylobot's ship editor (2.6.1)
« Reply #508 on: June 08, 2013, 03:39:33 PM »

I get that sometimes, I just re-install/re-un-zip/re-toast/re-whatever the editor.
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ValkyriaL

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Re: Trylobot's ship editor (2.6.1)
« Reply #509 on: June 09, 2013, 04:16:45 PM »

And now i have the usual "WS_ _ on This variant does not have this specific weapon mounted so f*** you"  how do i fix this? because i can't remove them in the editor and deleting the files does not help either, and the weapons cannot be replaced with anything else in game either because the slot is apparently a hidden slot unless its got this specific gun mounted... did i finally break starsector?

EDIT: Actually, i fixed it, but i almost had to remake half the .ship file by hand, this bug or whatever it is is very annoying to say the least.
« Last Edit: June 09, 2013, 04:31:37 PM by ValkyriaL »
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