editor version 2.5 (starfarer 0.53.1a RC5)
- added weapon editor prototype (incomplete)
- added more detailed logging in sf-ship-ed.log
- fixed: custom engines output with incorrect field name 'type_'
The weapon editor is going to be an iterative feature, much like the editor itself was. If you want to help me prioritize features for it, feel free to suggest things.
At the moment, the next couple things I'm planning on adding to it are:
Toggle between turret / hardpoint modes, Add/Remove barrel endpoint coordinates, Assign images (image sequences already working), Simulate firing (multistep, iterative process) by first showing the visual recoil with a nominal reload speed, then showing the glow image, then auto-dividing barrels for Alternating barrel mode, then allowing you to change the barrel mode. Finally I want to actually load the reload speed from the weapon data CSV, and then instantiate an actual projectile and "launch it". I do not have any short-term plans for projectile editing, but I don't see any major difficulty with loading projectiles + images for the sake of this weapon-fire-preview feature.