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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 387194 times)

CrashToDesktop

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Re: Trylobot's ship editor (2.4.5)
« Reply #420 on: September 25, 2012, 12:02:48 PM »

Anddd my job on the forums as a weapons smith is slowly being crumbled by Trylobot. ;D
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medikohl

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Re: Trylobot's ship editor (2.4.5)
« Reply #421 on: September 25, 2012, 01:30:44 PM »

Anddd my job on the forums as a weapons smith is slowly being crumbled by Trylobot. ;D
You still owe me a small pilum launcher. lol
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CrashToDesktop

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Re: Trylobot's ship editor (2.4.5)
« Reply #422 on: September 25, 2012, 01:36:45 PM »

...
http://www.mediafire.com/?g3zj1ain4pje3pc

Questions?  I made that just now. 8)
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

medikohl

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Re: Trylobot's ship editor (2.4.5)
« Reply #423 on: September 28, 2012, 01:16:17 PM »

*checks trylobot's pulse*
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medikohl

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Re: Trylobot's ship editor (2.4.5)
« Reply #424 on: September 28, 2012, 09:18:23 PM »

He's dead Jim
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arcibalde

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Re: Trylobot's ship editor (2.4.5)
« Reply #425 on: September 29, 2012, 02:14:06 AM »

Then summon him as zoooombieeeeeeee  ;D
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #426 on: September 29, 2012, 11:49:04 AM »

Heh.

In the middle of a job-change, and currently facing a mountain of paperwork; insurance, identity, applications et cetera. I'll try and birth an update as soon as my paperwork peristalsis is complete.
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xenoargh

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Re: Trylobot's ship editor (2.4.5)
« Reply #427 on: September 29, 2012, 12:01:42 PM »

Sounds like it'll be a minute, just keep in touch, this is something we're all going to begging for an update to when 0.54 is released, I suspect :)
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medikohl

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Re: Trylobot's ship editor (2.4.5)
« Reply #428 on: October 05, 2012, 04:25:52 PM »

I'm begging in advance
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #429 on: October 13, 2012, 09:30:39 PM »

Sorry guys! I had totally planned to work on this, this weekend; but as it turned out, my new co-workers are in some kind of whack crisis so I helped out over the weekend. To top it off, I have a freelance client also expecting some deliverables this weekend so I'm pretty well swamped.

I will be back on this just as soon as I am able to, though. I haven't abandoned you!
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CrashToDesktop

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Re: Trylobot's ship editor (2.4.5)
« Reply #430 on: October 14, 2012, 05:15:12 AM »

What kind of job do you have? ;D
Anyways, any news always resets the begging timer. ;D
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

medikohl

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Re: Trylobot's ship editor (2.4.5)
« Reply #431 on: October 18, 2012, 10:40:11 AM »

What kind of job do you have? ;D
Anyways, any news always resets the begging timer. ;D
*resets timer to 0*

*begins the begging*
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Hyph_K31

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Re: Trylobot's ship editor (2.4.5)
« Reply #432 on: October 18, 2012, 12:36:53 PM »

He's dead Jim

http://www.youtube.com/watch?v=FCARADb9asE

On topic:

Yay :3 - When will the weapon mode be functional(ETA)? if it is already, I must have an old version.

In any case, your editor is very good! And it can only get better :)

There is one thing I would ask for though; would it be possible to add something like a "standard model" for different ship types? that's with the CSV mode, but I do find I often just copy an existing CSV line, which doesn't make for very unique ships on my part. and even when I make adjustments, it still feels weird.
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medikohl

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Re: Trylobot's ship editor (2.4.5)
« Reply #433 on: October 23, 2012, 09:23:02 PM »

Why hath thou forsaken me?
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Upgradecap

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Re: Trylobot's ship editor (2.4.5)
« Reply #434 on: October 24, 2012, 12:00:58 AM »

Why hath thou forsaken me?

For thee is not worthy of thou holy grail.
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