Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Pages: 1 ... 26 27 [28] 29 30 ... 44

Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 264848 times)

xenoargh

  • Admiral
  • *****
  • Posts: 4757
  • naively breaking things!
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #405 on: September 18, 2012, 04:44:45 PM »

Quote
It's not trimmed down - those texel operations are likely cheaper than computing an extra pair of coordinates on the CPU, though neither is much to worry about.
Oh; I figured you were just magically resizing it down to the nearest un-clear pixel +1 when building the display list for each quad so it was just a few texels per quad.

Anyhow, you're obviously right, the game's not exactly choking on draw calls.  It just seems weird to me after all these years of working on stuff where texture space / memory / etc. was considered to be a really big deal :)
Logged
Check out my SS projects :)

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #406 on: September 20, 2012, 03:11:58 PM »

Trylobot, about your editor, is it possible for you to add a scrolling feature to the weapon group assignment list? because you can't see what you are doing if your ship has more than 51 weapons, anything above that number will be outside the editor window.  ;)
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1168
    • View Profile
    • Github profile
Re: Trylobot's ship editor (2.4.5)
« Reply #407 on: September 20, 2012, 07:02:59 PM »

Yes - but in the meantime, increase your resolution in the settings file, and likewise in the settings file reduce your font size
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2463
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #408 on: September 21, 2012, 07:44:26 AM »

Trylobot, is the custom engine feature broken? When I add a custom engine myself I'm having no problems, but when I do it through the editor, it gives me a [type] missing error.

Quote
Fatal: Key [type] is required

editor:
Quote
"style": "CUSTOM",
      "styleSpec": {
        "type_": "GLOW",
        "engineColor": [
          100,
          200,
          150,
          100
        ],
        "contrailColor": [
          100,
          200,
          150,
          100
        ],
        "contrailParticleSizeMult": 0.5,
        "contrailParticleDuration": 0.5,
        "contrailMaxSpeedMult": 0.5,
        "contrailAngularVelocityMult": 0.5
      },
      "width": 79.0
    }
  ],

Type is set to "GLOW". Is it perhaps the underscore after "type_": ?
In my custom engines I don't have an underscore after "type":

mine:
Quote
"style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -183.0,
        37.0
      ],
« Last Edit: September 21, 2012, 07:57:46 AM by Erick Doe »
Logged

silentstormpt

  • Admiral
  • *****
  • Posts: 1056
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #409 on: September 21, 2012, 11:41:05 AM »

Yeah i noticed, seem to be a typo.

Anyway as always thanks for your work Trylobot
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #410 on: September 21, 2012, 12:37:34 PM »

Should have put this in the last comment, but can you also add so that you can add a bound between 2 existing bounds? so you wont have to remove half the ship worth of bounds for a new bound you want somewhere halfway on the ship.

And the weapon modes and more options really helped allot, keep up the good work man.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3590
  • Forum Ancient
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #411 on: September 21, 2012, 01:08:21 PM »

Should have put this in the last comment, but can you also add so that you can add a bound between 2 existing bounds? so you wont have to remove half the ship worth of bounds for a new bound you want somewhere halfway on the ship.

And the weapon modes and more options really helped allot, keep up the good work man.
Great suggestion
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

medikohl

  • Admiral
  • *****
  • Posts: 850
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #412 on: September 21, 2012, 01:46:26 PM »

things I'd look for in a weapon editor

projectile/beam settings and editor

barrel and a the main part displayed simultaneously,

marker for the recoil

projectile offsets

weapon_data.csv editor
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1168
    • View Profile
    • Github profile
Re: Trylobot's ship editor (2.4.5)
« Reply #413 on: September 21, 2012, 02:02:24 PM »

I'll see if I can get an update together this weekend. Keep the bug reports and feature requests coming; your feedback is what keeps this interesting for me :D
Logged

medikohl

  • Admiral
  • *****
  • Posts: 850
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #414 on: September 21, 2012, 02:30:18 PM »

other than the scrolling of lists, (I have the problem when it comes to the sheer number of ships I have in the csv, as I tend to pick one with similar stats to what I'm needing then tweak accordingly)
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Archduke Astro

  • Captain
  • ****
  • Posts: 456
  • 99 AU from anywhere
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #415 on: September 22, 2012, 02:33:22 PM »

Trylobot, I wanted to thank you yet again for your amazingly full-featured ship editor. In all seriousness, if it did not exist I am unsure I would have returned to this game before it was much closer to version 1.0. To me, the moddability of a game is more than half of the interest it offers, and your program makes such modding vastly easier. Thanks for your persistence and hard work on our behalf!
Logged
We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

xenoargh

  • Admiral
  • *****
  • Posts: 4757
  • naively breaking things!
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #416 on: September 22, 2012, 07:18:11 PM »

Yeah, it's awesome.  Haven't messed with the nascent gun editor yet; so long as it shows the barrels / missiles and the main turret and allows us to define the barrel positions / angles, it's pretty much golden, most of the other stuff is easy to do.
Logged
Check out my SS projects :)

medikohl

  • Admiral
  • *****
  • Posts: 850
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #417 on: September 22, 2012, 10:49:24 PM »

Yeah, it's awesome.  Haven't messed with the nascent gun editor yet; so long as it shows the barrels / missiles and the main turret and allows us to define the barrel positions / angles, it's pretty much golden, most of the other stuff is easy to do.

the csv editor would be nice
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #418 on: September 23, 2012, 05:48:49 AM »

weapon.csv is already there or planned to be, its number 6 that is grey right now "Weapon stats mode"
Logged

medikohl

  • Admiral
  • *****
  • Posts: 850
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #419 on: September 24, 2012, 08:42:13 PM »

wouldn't say no to that
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone
Pages: 1 ... 26 27 [28] 29 30 ... 44