This release should address the rest of the bugfixes that I had planned to do. There's still the never-ending list of features and enhancements, but at least this should be usable for actual modding work again.
@Avan: You can now set angles and arcs of weapon slots manually, in the T menu for that weapon (mode 1)
@FlashFrozen: Can you re-test against your "extra weapon groups / modified weapon groups on older variants" and "opening corrupted variants" bug? And if you're stilling getting the bug, can you please send me an example variant for me to work with on fixing this? Also the weapon groups editor works now so you should be able to re-test. (LOL)
@Thaago: I have looked at the file you gave me, and it would appear as though the directory structure for linux is very similar to that of windows, save that the "starfarer-core" directory I am used to seeing isn't there, and instead it appears that its contents are located at the root directory itself. So, I have added this attribute to the list of directories I scan for the vanilla data and it should now work; though I don't have a Linux install to test it on. So, you're going to have to try it out for me, and let me know if it works for you.
@TurgotZ, @Sendrien: You should notice that you can save variants without weapon groups now, and it will properly encode the [].
@Veronw: I have added functionality to support the HOME key as an alternative to ESCAPE, just for you. I'm assuming you have this key?
@Uomoz: I have added some pretty complex functions to ensure that regardless of what changes are made to the ship data, that the currently loaded variant remains compatible with it. Let me know if you run across any issues with this.
@xenoargh: The built-in weapons bug you found seems to have been fixed. Also, you can now press CTRL+ALT+[N] to start a new set of data (everything is cleared).
Latest Changes
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editor version 2.4.2 (starfarer 0.53.1a RC5)
- fixed: weapon groups list misbehaving
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editor version 2.4.1 (starfarer 0.53.1a RC5)
- fixed: variant data incompatible with ship data if certain ship data changed
- fixed: empty JSON containers {} [] "" always being encoded as null
- fixed: cannot load vanilla data in Linux (probably)
- fixed: quoted newlines in CSV data
- fixed: can't set hullmods in variant if ship has no weapon slots
- misc: HOME key is now equivalent to ESCAPE key
- feature: direct value entry for weapon arcs and angles (press T on a weapon)
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editor version 2.4.1a (starfarer 0.53.1a RC5)
PRE-RELEASE: more bugfixes coming soon!
- fixed: can't set weapons for newly-added built-in ship weapon slots
- fixed: variant weapon list stays open after assigning a weapon
- enhanced: in mode 1, when loading existing ship data, all other modes
are automatically populated with data associated with the loaded hull
- feature: in mode 1, press CTRL+ALT+[N] to clear out all JSON/CSV data
- some other misc. bug fixes