1. If you edit a CSV, it consolidates the CSV, getting rid of blank lines I've left to keep myself organized. Can you get it to respect blanks, and, if we assign a ship an index number that is +1 for a sequence (say, 212, which would put it right after Vanilla's Shade) can it insert the line right after that number? Both changes would save some manual editing.
2. I love how this loads the custom mod data; if you've edited a mod before, can you make it save that and prompt the user whether they want to "keep working on your mod" and if they click yes, then reload the mod data? Would save some clicks every time we load up.
3. When it's time to be picky and get everything down to final adjustments, it'd be nice to be able to edit the numbers for things like weapon placement manually, which doesn't seem to be possible atm (sorry if there's a way, I just couldn't figure it out). It'd also be nice if, when zoomed, it shows me the placement position as exactly as possible.
4. Engine width in-game is maybe half the width that it appears in the editor. It'd be nice to have a superimposed flame in Preview that was close to the in-game scale, look and size to make sure that's a good fit. Just a minor issue ofc, but it's one or two more trips through the editing cycle and reloading the game
5. It'd be really handy to have a preview of a phase ship in phased and unphased mode.
Anyhow, this is great, really looking forward to a PROJ / WPN editing mode