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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 387254 times)

Sproginator

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Re: Trylobot's ship editor (2.4.5)
« Reply #285 on: August 17, 2012, 12:49:55 PM »

new update, can set built-in weapon hardpoints, but can't assign weapons to them
Oh bum
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WKOB

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Re: Trylobot's ship editor (2.4.5)
« Reply #286 on: August 17, 2012, 07:16:23 PM »

That's fairly easy to add without the editor though, it's a single line at the end of the .ship.
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Tarran

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Re: Trylobot's ship editor (2.4.5)
« Reply #287 on: August 17, 2012, 07:31:32 PM »

I'm pretty sure it would be the .variant to assign weapons, not .ship. The hull files don't contain the weapons choices, they contain the weapon slots.
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K-64

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Re: Trylobot's ship editor (2.4.5)
« Reply #289 on: August 17, 2012, 07:34:04 PM »

And there's a line at the bottom of the .ship to say what weapon is in the built-in slot
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Tarran

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Re: Trylobot's ship editor (2.4.5)
« Reply #290 on: August 17, 2012, 07:36:49 PM »

Ah, you're (both) right. My mistake.
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #291 on: August 17, 2012, 08:53:11 PM »

Even if it works partially, I still plan to go in and make doubly sure everything is good to go for all the changes in 0.53.1a RC5. There could definitely be some bugs
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K-64

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Re: Trylobot's ship editor (2.4.5)
« Reply #292 on: August 18, 2012, 02:47:22 AM »

Are you going to have the built-in weapon sprites show up in the ship editor? Just so that it's easier to check if the weapon will blend in nicely with the hull?
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MrDavidoff

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Re: Trylobot's ship editor (2.4.5)
« Reply #293 on: August 18, 2012, 03:15:28 AM »

Are you going to have the built-in weapon sprites show up in the ship editor? Just so that it's easier to check if the weapon will blend in nicely with the hull?

I would second that, its not essential, but indeed it would help fine-tune the weapon placemnt without the need to save-open game-check in game-close-open editor-make adjustment-open game... etc.
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Sproginator

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Re: Trylobot's ship editor (2.4.5)
« Reply #294 on: August 18, 2012, 06:07:25 AM »

Are you going to have the built-in weapon sprites show up in the ship editor? Just so that it's easier to check if the weapon will blend in nicely with the hull?

I would second that, its not essential, but indeed it would help fine-tune the weapon placemnt without the need to save-open game-check in game-close-open editor-make adjustment-open game... etc.
Yeh, and If that was included, how about making that work with other weapon sprites?
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A person who's never made a mistake, never tried anything new
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #295 on: August 18, 2012, 09:02:22 AM »

I've been in the middle of a massive rewrite of my JSON parsing/stringifying library, but once I'm done it will be many times easier to deal with the more complex weapon data format. Fighter Wings, Weapons and Projectiles are all in the cards. Showing weapon sprites is pretty trivial to do, so I don't see why not. The rewrite is at the point where it's now as feature complete as the old library, but there are still one or two parsing bugs; but I also have a more complete test suite that I borrowed from JSONLint.com, which should reduce the likelihood of data related bugs once I squash some of the current test failures.

Patience ;)
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CrashToDesktop

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Re: Trylobot's ship editor (2.4.5)
« Reply #296 on: August 18, 2012, 09:48:56 AM »

Wait...you're making your editor be able to make weapons now?  What will my job be then? :(
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I am officially an epoch.
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #297 on: August 18, 2012, 09:57:28 AM »

Probably the same as before, except your superiors will demand 20X the output. Isn't it nice
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CrashToDesktop

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Re: Trylobot's ship editor (2.4.5)
« Reply #298 on: August 18, 2012, 10:29:14 AM »

Meh. ;D
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

arcibalde

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Re: Trylobot's ship editor (2.4.5)
« Reply #299 on: August 19, 2012, 10:40:38 AM »

Wait...you're making your editor be able to make weapons now?  What will my job be then? :(
dude i don't want to burst your bubble but he is an EPOCH! One simply cannot compete with that  ;D
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