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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 273769 times)

Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #270 on: August 08, 2012, 10:22:47 PM »


editor version 2.2.2 (starfarer 0.53a)
- added support for CUSTOM engines; press T while in Engines mode
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keptin

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Re: Trylobot's ship editor (2.4.5)
« Reply #271 on: August 08, 2012, 11:34:09 PM »

HELL YES, you rock!  This tool is essential to modding; dozens of ships wouldn't exist if I had to spend time coding it all manually.
« Last Edit: August 08, 2012, 11:35:41 PM by keptin »
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #272 on: August 08, 2012, 11:50:45 PM »

*Bows*

I'm glad it is saving you time.
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Cosmitz

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Re: Trylobot's ship editor (2.4.5)
« Reply #273 on: August 09, 2012, 02:32:16 AM »

Now if only we'd know what each individual attribute does. :)
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Arrath

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Re: Trylobot's ship editor (2.4.5)
« Reply #274 on: August 10, 2012, 01:01:41 AM »

Just to report: the editor seems to automatically close whenever it tries to open a ship with a CUSTOM engine style.

To add to this, it'll close silently whenever I try to open a ship I've made with the editor even with stock engines. The log has this:

Quote from: ShipDesigner Log
Error: an object is desired, but something else was found: 0x00000000

The cause seems to be the ""styleSpec": null" tag added to engine entries. Deleting all instances of this tag in the .ship file will let the editor open the ship without crashing.
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Sproginator

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Re: Trylobot's ship editor (2.4.5)
« Reply #275 on: August 10, 2012, 05:14:51 AM »

Just to report: the editor seems to automatically close whenever it tries to open a ship with a CUSTOM engine style.

To add to this, it'll close silently whenever I try to open a ship I've made with the editor even with stock engines. The log has this:

Quote from: ShipDesigner Log
Error: an object is desired, but something else was found: 0x00000000

The cause seems to be the ""styleSpec": null" tag added to engine entries. Deleting all instances of this tag in the .ship file will let the editor open the ship without crashing.
Just had that problem, Trylobot, You may want to fix this :P
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #276 on: August 10, 2012, 08:43:18 AM »

That's what I get for doing things in a hurry. Update forthcoming.
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Sproginator

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Re: Trylobot's ship editor (2.4.5)
« Reply #277 on: August 10, 2012, 01:41:45 PM »

That's what I get for doing things in a hurry. Update forthcoming.
Okay :P
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silentstormpt

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Re: Trylobot's ship editor (2.4.5)
« Reply #278 on: August 10, 2012, 02:19:12 PM »

Something wanted to ask, could u add a small "Square" with the color of the custom engine, so the square color is based on the input i place and shows me the current color i got there

Hope you understood what i meant lol :S
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #279 on: August 10, 2012, 02:21:53 PM »

I understand; you're asking for a proper Color Picker.

We'll see  ;)
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keptin

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Re: Trylobot's ship editor (2.4.5)
« Reply #280 on: August 10, 2012, 02:30:13 PM »

A color picker would be sweet, but it's not too tough to just use Photoshop or any other software to find the RGB values I want.  Btw, I've been using 2.2.2 quite a bit the last couple days and didn't run into any issues yet.

Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #281 on: August 10, 2012, 04:42:42 PM »

OK. v2.2.3 is up. Fixed the crash: you'd see it if you saved a ship with any engines and then re-opened it with the editor.
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #282 on: August 15, 2012, 09:32:42 PM »

Opened the source to the public, since I've now had several PM's about it.

View Application Source on GitHub
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Sproginator

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Re: Trylobot's ship editor (2.4.5)
« Reply #283 on: August 16, 2012, 02:23:47 AM »

Opened the source to the public, since I've now had several PM's about it.

View Application Source on GitHub

Sweet! Now someone can make a Weapons editor with this code rather easily, replace the ship csv with weapon csv, etc etc :D
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medikohl

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Re: Trylobot's ship editor (2.4.5)
« Reply #284 on: August 17, 2012, 12:27:41 PM »

new update, can set built-in weapon hardpoints, but can't assign weapons to them
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