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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 270301 times)

Xareh

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Re: Trylobot's ship editor (2.4.5)
« Reply #210 on: June 09, 2012, 01:19:06 PM »

Where's the OS X download for Wine?
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Archduke Astro

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Re: Trylobot's ship editor (2.4.5)
« Reply #211 on: June 09, 2012, 01:23:10 PM »

I'll BOOTCAMP. It's small enough.

Or Parallels, or whatever. Any of those emulators should get the ship editor running, too.

Wine is a finicky thing to get working just right. For me it doesn't work.

As I'm nearly certain you're attempting to do so via Linux, I'm doubly sorry to hear that. All of us non-Windows folks have our respective crosses to bear. FWIW, I have no experience of Linux but I'm glad it's out there as an option.
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Xareh

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Re: Trylobot's ship editor (2.4.5)
« Reply #212 on: June 09, 2012, 01:24:37 PM »

Wine is a finicky thing to get working just right. For me it doesn't work.

As I'm nearly certain you're attempting to do so via Linux, I'm doubly sorry to hear that. All of us non-Windows folks have our respective crosses to bear. FWIW, I have no experience of Linux but I'm glad it's out there as an option.
I've always wanted to try Linux and Ubuntu. Is it possible to partition the hard disk for an install of one of those, and then boot them up by holding alt as you turn on?
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Archduke Astro

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Re: Trylobot's ship editor (2.4.5)
« Reply #213 on: June 09, 2012, 01:32:29 PM »

Wine is a finicky thing to get working just right. For me it doesn't work.

As I'm nearly certain you're attempting to do so via Linux, I'm doubly sorry to hear that. All of us non-Windows folks have our respective crosses to bear. FWIW, I have no experience of Linux but I'm glad it's out there as an option.
I've always wanted to try Linux and Ubuntu. Is it possible to partition the hard disk for an install of one of those, and then boot them up by holding alt as you turn on?

I don't see why a multi-boot setup wouldn't work on a Mac. I haven't personally tried it, though, so be governed accordingly. Google around before you do anything hasty.

Having to do a complete restart is rather a time-suck, though; especially when you've got a strong workflow going and you suddenly need something from the Windows side of the line. The frequency of that would put me into full-time rage mode.

BTW that was one of the major attractions which led me to buy Parallels -- realtime switching between OS's without reboot. And its Coherence mode absolutely rocks.
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Vandala

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Re: Trylobot's ship editor (2.4.5)
« Reply #214 on: June 09, 2012, 01:34:33 PM »

I've always wanted to try Linux and Ubuntu. Is it possible to partition the hard disk for an install of one of those, and then boot them up by holding alt as you turn on?
There was a way to test Linux without the need to even install it, you can run Ubuntu as an operating system from CD. I think it was called a Live CD. Not all Linux distro's have it, Ubuntu does.

If you already have a Windows version installed you can add a Linux install to it, multiple actually, as long as you have the disk space for it. Linux usually comes for a boot-loader program that allows you to pick which operating system to run at startup, you can switch as much as you want.

I don't know anything about Mac's, other then that they are in fact a version of Linux underneath it all.

EDIT: Parallels looks a lot like a Virtual Desktop, are they related by any chance?
« Last Edit: June 09, 2012, 01:37:28 PM by Vandala »
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Xareh

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Re: Trylobot's ship editor (2.4.5)
« Reply #215 on: June 09, 2012, 01:39:56 PM »

I've always wanted to try Linux and Ubuntu. Is it possible to partition the hard disk for an install of one of those, and then boot them up by holding alt as you turn on?
There was a way to test Linux without the need to even install it, you can run Ubuntu as an operating system from CD. I think it was called a Live CD. Not all Linux distro's have it, Ubuntu does.

If you already have a Windows version installed you can add a Linux install to it, multiple actually, as long as you have the disk space for it. Linux usually comes for a boot-loader program that allows you to pick which operating system to run at startup, you can switch as much as you want.

I don't know anything about Mac's, other then that they are in fact a version of Linux underneath it all.

EDIT: Parallels looks a lot like a Virtual Desktop, are they related by any chance?
Interesting... then it'll be a super dooper bootcamp.
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #216 on: June 15, 2012, 08:35:47 PM »


Latest Changes
______________________________________________________________________________
editor version 2.2 (starfarer 0.52a)
- ship: in bounds mode, weapons, engines and launch bays modes,
  you can now hold CTRL+ALT while RIGHT-CLICK dragging to drag all
  the entities on-screen at once.
- weapon slots: weapon slots are now assigned names with zero-padded numbers
  so that they can be sorted more easily

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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #217 on: June 15, 2012, 08:38:33 PM »

Interesting sidenote: it can be quite amusing (and satisfying) to watch all the coordinates change if you press F2 to preview the raw data as you drag  8)
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Upgradecap

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Re: Trylobot's ship editor (2.4.5)
« Reply #218 on: June 16, 2012, 01:57:20 AM »

I think this is a bug, but if you hold down the shift to place a new weapon, and then, the instant before you place it down using left-click, it'll crash. Don't know how often this can reproduced, though.
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Catattack998

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Re: Trylobot's ship editor (2.4.5)
« Reply #219 on: June 16, 2012, 05:34:46 AM »

Did you accidentally a word? :P I assume you meant that it crashes if you let go of shift the moment before clicking.
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Upgradecap

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Re: Trylobot's ship editor (2.4.5)
« Reply #220 on: June 16, 2012, 06:04:18 AM »

I assume you meant that it crashes if you let go of shift the moment before clicking.

That's exactly what i meant.
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The Soldier

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Re: Trylobot's ship editor (2.4.5)
« Reply #221 on: June 16, 2012, 06:09:19 AM »

Uh-ra, 2.2 is out! ;D
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #222 on: June 21, 2012, 01:08:38 PM »

Couple of announcements:

1. I will be making a tutorial video for my editor, narrated by me. A lot of new folks have been messaging me asking me how to use my editor, and I think it has reached a level of complexity where the side bar help and context help are no longer sufficient.

2. I will be starting work on a weapons editor.
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Upgradecap

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Re: Trylobot's ship editor (2.4.5)
« Reply #223 on: June 21, 2012, 01:11:43 PM »


2. I will be starting work on a weapons editor.

w00t! :D
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FlashFrozen

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Re: Trylobot's ship editor (2.4.5)
« Reply #224 on: June 21, 2012, 01:17:08 PM »

Double woot! I can finally make some multi barrelled monstrosity without the headaches!

Only thing that I can think of for improving now how the zoom function works, since it works kinda strangely atm,

When you want to zoom in on a part it'll always scale up the whole image and it tends to slide the camera back towards the center of the sprite instead of enlarging your current view's centerpoint.
Kinda similar to the problem the refit screen has

Bah Idk, maybe supreme commander has just spoiled me with zooming goodness :P
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